The Gull & Stern General

Est. 2025 Human Fighter (former privateer)

The Gull & Stern General

The shop is one long row of packed shelves smelling of tar, brine, and lemon oil. Mira Kest — a scarred former privateer with a missing tooth and a wooden peg l...

MI

Shopkeeper

Mira Kest, a Human Fighter (former privateer) (Lvl 6)

Keeper's Species

Human

15 Misc4 Weapons3 Potions1 ArmorEst. 4.7k gp

Shop Inventory

(23)
Miscellaneous15

Sturdy, rough rope — the workhorse of rigging and improvised traps.

Smooth, less visible from afar; preferred for delicate rigging or covert boarding.

Three-pronged iron hook with a heavy ring — used for boarding or scaling.

Can be tied to rope and used to secure to beams or hull; using it to anchor a vehicle or ship may require a Strength check.

Solid brass hooded lantern. Provides steady light and partial shielding from wind.

Hood reduces chance of wind extinguishing; see DM for environmental effects.

Basic oil for lamps and lanterns.

Can be used as an improvised flammable when combined with an ignition source.

A brass spyglass with several corrective lenses — invaluable on watch and in battle.

Allows clear observation of distant objects and ships; grants advantage on Perception checks to spot details at long range (DM adjudicates exact ranges).

Cloths and fine polish for maintaining spyglasses and telescopes.

Regular use extends spyglass life; grants +2 to checks to repair/identify optic flaws when used.

A sealed vial set in a wooden frame. The liquid inside clouds before squalls.

Changes appearance to warn of nearby major weather changes; gives +2 to Survival checks regarding weather predictions (usable once per watch/day).

A loud copper horn used to signal ships and boarding parties.

Audible up to ~600 ft; once per long rest, a single blast grants allies who hear it advantage on initiative for the first round (DM adjudicates noisy battlefield effects).

Chisels, mallets, caulking irons, and other tools for hull repair.

Grants advantage on checks to repair or jury-rig small to medium hull damage given time and materials.

Treated tar and pitch for patching planks and sealing ropes.

Useful for quick repairs; can be used as an improvised adhesion or to foul enemy rigging if applied.

Small spiked devices to slow pursuing boarding parties or raiders.

Slightly damages and slows creatures that move across them (see DMG/PHB for exact effects).

A sack of tiny metal balls for slowing or tripping pursuers.

Useful for creating difficult terrain or tripping; single-use per encounter context.

Sturdy barrel packed with preserved provisions suitable for seafaring crews.

Charts stamped by the city navy, marked with shoals, patrol lanes, and known wrecks.

Grants advantage on Navigation checks for the mapped area once, unless weather or magical concealment interferes.
Weapons4

Short, balanced dagger favored by deckhands for fighting in cramped quarters.

Finesse, light, thrown (20/60).

Long-shafted harpoon with a barbed head — used to fight sea creatures, secure prizes, or anchor to hulls.

On a successful hit against a large or larger creature or object, it can be used to tether (opposed check to break or free).

Full-sized weighted net for capturing enemies or entangling small boats.

Creature hit by a net is restrained (escape ) until freed. Special weapon rules apply.

A stout cutlass balanced for close-quarters combat, its blade faintly etched with a wave motif.

Atk Magical +1 to attack and damage rolls.
Potions3

A common red-brown potion that mends wounds when imbibed.

Heal 7 HP

Heftier healing draught favored in bloody skirmishes.

Heal 14 HP

A vial of brackish-blue liquid. Allows the imbiber to breathe underwater.

Drink to be able to breathe underwater for 1 hour.
Armor1

A dark, heavy cloak with a worn silver clasp; wards the wearer against harm.

AC +1While worn, grants bonus to AC and +1 to all saving throws.
MI

Mira Kest

HumanFighter (former privateer)Lvl 6

Shop Atmosphere

The shop is one long row of packed shelves smelling of tar, brine, and lemon oil. Mira Kest — a scarred former privateer with a missing tooth and a wooden peg leg — runs the place and keeps several items 'reserved' for the city navy during wartime; prices are slightly inflated and she will trade gear for naval favors, rum, or intelligence about enemy movements. She writes a ledger in a waterproof chest and whistles sea shanties when busy. Locals sometimes hide contraband under fish barrels; Mira pretends not to notice — until she needs it.
Visual sheet

Turn The Gull & Stern General into a sheet

A high-res, share-ready sheet you can post or print.