The Gilded Grimoire

Est. 2025 Half-elf Wizard (Arcane Merchant/Artificer-flavored)

The Gilded Grimoire

Merris runs the shop from behind an assortment of tide-glass jars and humming cabinets. She sips tea from a steaming pewter cup and barters stories for discount...

ME

Shopkeeper

Merris Vyn, a Half-elf Wizard (Arcane Merchant/Artificer-flavored) (Lvl 5)

Keeper's Species

Half-elf

2 Potions6 Misc1 Misc2 Misc1 Misc2 Misc2 Misc1 MiscEst. 3.6k gp

Shop Inventory

(17)
Potions2

A small, corked vial of ruby liquid that mends wounds when downed. The common staple of adventurers.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect).

A viscous, greenish potion. For an hour, the imbiber gains a climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb.

Lasts 1 hour; advantage on Athletics checks related to climbing.
Miscellaneous6

A single-use scroll containing the cantrip prestidigitation. Perfect for small tricks and utility.

Caster can cast prestidigitation once from the scroll. If the user is not a spellcaster, the scroll vanishes with no effect.

A parchment scripted with arcane sigils that pulses when danger approaches. Grants the Shield spell when read.

Cast Shield (1st-level spell) once. If a non-spellcaster attempts to use it, the scroll crumbles.

A thin, feather-light scroll that, when cast, slows a fall for up to five creatures.

Cast Feather Fall once. Useful for rescue and cliffside adventures.

A parchment enchanted to temporarily turn a mundane weapon into a magical one for the duration of the spell.

Atk Casts Magic Weapon on a single weapon (2nd-level spell effect). Grants +1 to attack rolls and damage for the spell's duration.

An opalescent scroll that can cast Sleep on a group of targets—useful for nonlethal encounters.

Casts Sleep (1st-level spell) as written. Uncommon rarity.

A shimmering scroll that grants invisibility to the caster or a creature targeted when read. Rare and expensive but potent.

Casts Invisibility (2nd-level spell) once. Rare rarity.
Miscellaneous1

A slim ash wand inlaid with a ribbon of mithral. It fires the classic darts of force at a fingertip's motion.

Use an action to expend 1–3 charges to cast Magic Missile at appropriate levels. Regains charges each dawn. If you expend the wand's last charge, roll a d20 — on a 1 the wand crumbles to dust.
Miscellaneous2

A small, odor-contained pouch used as an ingredient for low-level explosive or alchemical experiments.

Used as component for certain alchemical items (DM adjudication).

Specially prepared ink and a feather quill used for writing scrolls or annotating spellbooks; preserves spells for transcription.

Used when copying spells into a spellbook (reduces risk of smudging for a reliable scribe, per DM).
Miscellaneous1

A palm-sized clear quartz set in a silver frame; acts as an arcane focus for spellcasters.

Functions as an arcane focus for material components that lack a gold cost.
Miscellaneous2

A narrow bronze ring that holds a faint, comforting warmth. Keeps wearer comfortable in cold climates and protects from mild cold damage.

Wearer is comfortable in temperatures as low as -10°F and has resistance to nonmagical cold damage below a threshold (DM may rule specifics).

A dull copper coin that murmurs a single whispered clue or rumor once per day when flipped.

Provides a vague piece of lore or a hint (DM decides content). Once per day.
Miscellaneous2

A reinforced leather pouch with multiple compartments, containing common components and a faint smell of rosemary and brimstone.

Holds common material components for spells that don't have a GP cost.

Chalk that leaves marks visible only to those the chalker names; perfect for secret messages or trap markings.

Marks visible only to designated individuals for up to 24 hours.
Miscellaneous1

A silver amulet studded with a small moonstone. Grants a slight magical ward to its wearer.

AC +1Provides a bonus to AC (and possibly saving throws) while worn. Simple protective charm.
ME

Merris Vyn

Half-elfWizard (Arcane Merchant/Artificer-flavored)Lvl 5

Shop Atmosphere

Merris runs the shop from behind an assortment of tide-glass jars and humming cabinets. She sips tea from a steaming pewter cup and barters stories for discounts; if you bring a unique component, she'll consider a trade. The shop is scented with lavender and ozone; every now and then a small spectral owl (a harmless familiar) floats about and nods approvingly at particularly tasteful purchases.
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