Thistlewick's Sundries & Provisions

Est. 2025 Human Rogue (retired merchant background)

Thistlewick's Sundries & Provisions

Mara hums an old trader tune while she works and keeps a small locked drawer of 'oddities' — for a friend or a price. She often offers a free cup of herb tea to...

MA

Shopkeeper

Mara Thistlewick, a Human Rogue (retired merchant background) (Lvl 6)

Keeper's Species

Human

19 Misc3 Weapons1 Armor3 PotionsEst. 885 gp

Shop Inventory

(26)
Miscellaneous19

Well-made leather pack with straps and four internal pouches. Reinforced bottom for potions and tools.

Simple wool bedroll that keeps out chill and dirt.

Dried meats, hardtack, cheese, and dried fruit packed for travel.

Standard iron striker and flint for starting fires.

A quiver of twenty iron crossbow bolts.

Heavy wool cloak that sheds rain and keeps the wearer warm.

Can hide small items in its deep inner pockets.

Bundle of bandages, salves, splints, and medicine tools.

Stabilize a dying creature without rolls; contains 10 uses.

A wooden torch wrapped in pitch; burns for 1 hour.

Can be used to ignite flammable objects.

A treated leather waterskin with about 4 pints of clean water.

Set of small files, picks, and tension tools in a leather roll.

Gives advantage on Dexterity (Thieves' Tools) checks if used by someone proficient.

A careful map of the town and surrounding roads showing taverns, guard posts, and common patrol routes.

Includes notes in the margins about times of day patrols change.

A small brass spyglass that magnifies distant objects slightly.

Gives advantage on Wisdom (Perception) checks to spot distant details at range up to 600 ft when used properly.

A sticky, combustible flask that ignites on impact.

On hit, deals fire immediately and at start of target's turns; can be extinguished as normal.

Small beeswax candles that burn cleanly and scent a room faintly.

Rope, hooks, a small net, and a few weights for freshwater fishing.

Oil-stone set for sharpening blades.

Sharpening grants +1 to next attack with a sharpened simple or martial weapon if DM allows flavor bonuses.

Box of flint, tinder, and a small striker used to start fires.

A brass lantern with glass panes and a hood to control light direction. Burns for 6 hours per oil fill.

Hooded lantern can be hooded to reduce light to 5 ft radius.

Soft leather gloves with thin padding, designed to dampen sound and protect fingers.

Gives small bonus to Sleight of Hand checks (DM adjudicates, typical +1).
Weapons3

Sturdy pry tool useful for opening crates, doors, or levering stones.

Improvised weapon if used in combat (light, versatile in a pinch).

Balanced short blade favored for agility and close work.

Finesse weapon—can use Dexterity for attack rolls.

Standard civilian crossbow with a 80/320 ft range and a simple loading mechanism.

Requires crossbow bolts (sold separately); loading property (one shot per action).
Armor1

Leather armor reinforced with metal studs. Good protection without sacrificing mobility.

AC +12Allows Dexterity modifier to AC (max allowed by rules).
Potions3

A ruby-red vial that mends wounds when consumed.

Heal 2 HPHeals hit points when drunk.

A bitter vial that helps the body resist common venoms.

Gives advantage on saving throws against poison for 1 hour.

A shimmering amethyst vial that knits deep wounds.

Heals hit points when consumed.
MA

Mara Thistlewick

HumanRogue (retired merchant background)Lvl 6

Shop Atmosphere

Mara hums an old trader tune while she works and keeps a small locked drawer of 'oddities' — for a friend or a price. She often offers a free cup of herb tea to those who linger and will haggle in coin or trade stories (and she values good rumors). She refuses to sell to anyone who insults her shop cat, Buttons, a grumpy marmalade tom who patrols the shelves.
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