Mother Varn's Crooked Lantern - Black Curios of Arwind

Est. 2026 Green Hag Warlock

Mother Varn's Crooked Lantern - Black Curios of Arwind

The shop's single barred window is painted black on the outside but reflects a thousand tiny lights on the inside. Items whisper when bargaining stalls; Mother ...

MO

Shopkeeper

Mother Varn, a Green Hag Warlock (Lvl 9)

Keeper's Species

Green Hag

4 Potions4 Misc1 Misc1 Misc2 Weapons1 Armor3 MiscEst. 11.4k gp

Shop Inventory

(16)
Potions4

A cloudy glass vial corked with black wax. Heals moderate wounds when drunk.

Heals hit points when consumed. Common magic item.

A deeper-red potion kept in a stitched-leather flask. Useful after a tough fight.

Heals hit points when consumed. Uncommon magic item.

A small stitched pouch of dark salve that bubbles faintly when warmed in the palm.

Heals HP and grants advantage on the next Dexterity (Stealth) check made within 10 minutes.

A narrow vial of inky-green liquid promised to let you walk the city without a trail.

When consumed, casts Pass Without Trace centered on the drinker affecting them and allies within 10 feet for 1 hour. Usable once, recharges only by hag's ritual or GM ruling.
Miscellaneous4

A battered, ink-stained sack whose mouth seems deeper than it should be.

Extradimensional storage. If placed inside another extradimensional item, a catastrophic gate opens to the Astral Plane.

A threadbare cloak with a stitched rune at the collar. It feels slightly warmer than it should.

Atk Wearer gains bonus to AC and to all saving throws while attuned.

A battered felt hat with a ribbon that seems to shift color when looked at from the corner of your eye.

Wearer can cast Disguise Self at will, creating a convincing illusion of appearance.

A charcoal cloak threaded with a faint silver fiber that seems to drink starlight.

AC +1Grants +1 to AC while worn. Once per short rest, the wearer can pull the hood tight to gain +5 to Stealth checks for 1 minute (ends early on attack).
Miscellaneous1

A blackened rod inlaid with tiny mother-of-pearl stars. When tapped it hums with potential bolts of force.

Can cast Magic Missile using 1 or more charges. Each extra charge upcasts the spell by one slot level.
Miscellaneous1

A tarnished silver ring engraved with a tiny knotwork shield. Cold to the touch until slipped on.

AC +1Wearer gains a bonus to AC and to all saving throws while attuned.
Weapons2

A long, well-balanced blade whose edge never seems fully dull. The hilt bears a faded sigil of a crossroads.

Atk Magical weapon; overcomes nonmagical resistances.

A dagger forged from black glass that drinks the light around it. The edge leaves a faint, oily stain.

Atk Shadowglass shudders in dim light; creatures struck by the necrotic burst must succeed on a Con save or take ongoing necrotic at start of their turn (1 round).
Armor1

Soft leather boots dyed in mottled charcoal. They make the wearer's footsteps faint and fleeting.

While worn, grants advantage on Dexterity (Stealth) checks in natural or urban cover that provides dim light.
Miscellaneous3

A rolled parchment bound with black string. The ink smells faintly of ozone and old rain.

Contains a prepared 2nd-level spell; user must have spell on their spell list to cast without check, otherwise DC ability check to use.

A dull bronze coin stamped with a closed eye. It seems to breathe faintly when darkness falls.

Once per day you can press the coin to your ear to hear a whispered conversation that occurred within 120 feet of the coin while it was in the holder's possession (recorded for up to 10 minutes).

A smoky orb the size of a plum. When you press it, you can almost see last night's fog roll inside.

Place the orb to a surface and speak a command word to record 1 hour of sight from that position. Playback can be viewed by breaking the orb or by attunement.
MO

Mother Varn

Green HagWarlockLvl 9

Shop Atmosphere

The shop's single barred window is painted black on the outside but reflects a thousand tiny lights on the inside. Items whisper when bargaining stalls; Mother Varn makes deals in riddles and always asks for a favor in return. She keeps an old ledger where she draws names in red ink - customers who owe more than coin. The bell at the door never rings; instead a wet, pleasant smell announces new arrivals.
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