Thatch & Stoke — Farmstead Fletcher

Est. 2025 Human Folk Hero (background: farmer/fletcher)

Thatch & Stoke — Farmstead Fletcher

Marta counts arrows aloud when selling them and will exchange an equal number if a customer seems nervous. She always asks if the bow will be used for harvest, ...

MA

Shopkeeper

Marta Thatch, a Human Folk Hero (background: farmer/fletcher) (Lvl 2)

Keeper's Species

Human

4 Weapons9 MiscEst. 174 gp

Shop Inventory

(13)
Weapons4

A sturdy shortbow carved from elderwood and wrapped in rough leather. Favored by harvesters who need range without bulk.

None (mundane). Reliable and lighter than a military shortbow.

A long, well-balanced bow made for pulling heavy farm-haul shots and hunting deer at a distance. Finished with plain varnish.

None (mundane). Slightly louder than a hunting shortbow.

A length of braided cord with a leather pouch. Popular among shepherds for scaring off predators and small game.

Silent and simple; Marta sometimes teaches villagers a basic trick shot for free.

A stout knife used for dressing game and light chores. Broad, sharpened for utility over combat.

Can be used to cut fletching or carve small parts during crafting.
Miscellaneous9

Twenty hand-fletched wooden arrows with iron heads. Honest work — straight and true for training and hunting.

Standard arrows. Marta can swap heads for broadhead or barbed for extra charge.

Ten arrows fitted with broad, razor iron heads for hunting larger game. Cause larger wounds to beasts.

Designed for game — GMs may grant advantage or extra damage when used against beasts or large game.

A single artisan arrow made from rare warped-root wood and tipped with a copper charm. Not strictly magical in the scholar's sense, but blessed by a traveling hedge-priest.

Once per firing, the arrow's charm hums and grants +1 to damage roll; the charm's effect fades after impact.

A leather roll containing knives, straight-edges, feathers, sinew, glue, and small tools for making and repairing arrows and bows.

Grants proficiency bonus when crafting or repairing bows/arrows if used with a Smith's or Woodcarver's kit (DM discretion).

A tight leather quiver that rides comfortably against the back; holds up to 20 arrows and has a small pocket for a whetstone.

None. Practical and weather-resistant.

A braided sinew bowstring. Keeps a bow fight-ready and is a common replacement in the fields.

None.

A simple target made of woven straw and wooden frame; good for village practice and teaching apprentices.

Portable; will last for a season of training or about 200 strikes.

Ten barbed iron heads meant to be fitted to shafted arrows. Cause grievous wounds to fish and fowl.

Barbs can complicate healing (may increase healing DC to remove arrow to avoid extra harm, DM call).

A compact hone and small oil bottle for keeping blades and bow hardware in good order.

Using it grants advantage on a single tool check for blade or hardware maintenance if the user is trained.
MA

Marta Thatch

HumanFolk Hero (background: farmer/fletcher)Lvl 2

Shop Atmosphere

Marta counts arrows aloud when selling them and will exchange an equal number if a customer seems nervous. She always asks if the bow will be used for harvest, hunting, or defense, and refuses to sell the single 'Well-Oiled Warped-Root Arrow' to anyone who won't swear it's for necessary protection or food.
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