Althene's Accumulations: Curios of a Lifetime

Est. 2025 Human Wizard (Archmage)

Althene's Accumulations: Curios of a Lifetime

Althene prefers buyers make an appointment; the shop itself rearranges—books drift to new shelves and candles relight themselves. She keeps a chessboard in the ...

AL

Shopkeeper

Althene Varyss, a Human Wizard (Archmage) (Lvl 20)

Keeper's Species

Human

2 Misc1 Misc2 Misc4 Misc1 Potions1 Misc1 Misc1 Misc1 Misc1 MiscEst. 120382.9k gp

Shop Inventory

(15)
Miscellaneous2

A blackened staff of ebony and brass inlaid with molten-silver runes. This particular staff shows signs of careful restoration and bears Althene's personal crest etched into the pommel.

Atk Grants +2 to spell attack rolls, +2 to spell save DC when wielded. Can absorb spells (up to 50 levels of spell energy); retrievable charges can be expended to cast powerful spells stored within. Offers a powerful destructive retributive explosion if violently stripped of attunement (owner's warning included).

A gleaming staff with an orb of crackling inner light at its tip. Still hums faintly with residual combat wards.

Atk AC +2Can be used as a +3 quarterstaff in melee. Grants a bonus to AC while held and can cast several spells (e.g., wall of force, globe of invulnerability once per long rest via charges). Can expend charges for destructive effects. On a critical depletion, it can unleash a shockwave.
Miscellaneous1

A superb crimson robe embroidered with a starfield that slowly shifts. Althene's sigil is stitched inside the hem; it radiates a faint warding aura.

AC +3Provides a bonus to AC against ranged magical attacks for the wearer while concentrating on a spell. Grants advantage on saving throws against spells cast by creatures two or more CR tiers lower than the wearer.
Miscellaneous2

A weighty tome bound in dragonhide. Marginalia in Althene's handwriting explain a dozen unique ritual variations and an added permanent +2 to Intelligence once consumed properly.

Upon spending 48 hours studying and a 10-day ritual, the reader's Intelligence score increases by 2, to a maximum of 24. The annotated edition contains a one-use ritual that grants temporary knowledge (advantage on three Intelligence checks for 24 hours) if the permanent increase is not desired.

Leather-bound manual with copper leaf. Contains meditations and exercises enhancing casting speed and mental reflexes.

After 48 hours of study over 6 days, increases caster's initiative bonus by +5 permanently (up to reasonable campaign maxima), and grants ability to cast one leveled spell as a bonus action once per long rest.
Miscellaneous4

A thin gold ring set with a small moonstone that faintly glows. Althene cautions buyers about wordings and unintended loopholes; a parchment of suggested wording accompanies the ring.

Grants three true wishes. Althene has placed a subtle binding to prevent blatantly game-breaking automatic reality-warping without GM ruling.

A shifting, velvety cape whose lining depicts miniature scenes from multiple planes. The wearer smells faint ozone and jasmine.

Once per day, cast Plane Shift (self + up to 8 willing creatures). Grants advantage on saves against planar travel effects and protection vs. extradimensional invasion.

A heavy platinum ring with a lattice of tiny runes. Seals hum with layered spells when worn.

Stores up to 5 levels worth of spells cast into it; spells can be cast later by the wearer. This 'grand' variant is doubly reinforced and holds spells up to total 9 levels (e.g., one 9th level or multiple lower level spells).

A palm-sized brass device with nested gears and a crystalline face. Keeps perfect planar time and can stabilize brief temporal disturbances.

Once per long rest, can cast Time Stop for up to rounds (DM determines exact duration). Additionally, grants advantage on initiative checks and the ability to re-roll one failed saving throw per day (must keep the second result).
Potions1

A crystalline vial containing shimmering scarlet fluid. Heats to the touch when held by a desperate hand.

Heal 100 HPHeals 100 hit points instantly when consumed (equivalent to ).
Miscellaneous1

A scroll sealed in wax and blessed with sanctified silver. The ink is faintly luminous and warm.

Once used, casts True Resurrection (9th-level) as written. Includes additional notes for ritual components to maximize success.
Miscellaneous1

A thin silver wand topped by a carved marble eye that opens and closes on its own. It watches.

Has 14 charges. Spells stored include Dispel Magic, Hold Monster, Detect Thoughts, and Fear. Can cast Scrying at the cost of 5 charges. If the wand 'sees' a sentient target, it can mark them to grant advantage on Insight and Perception checks against them for 1 hour (1 charge).
Miscellaneous1

A small palm-sized shield of meteoric iron embossed with fractal sigils. Often carried rather than worn.

AC +1When wielded, grants a bonus to spell save DCs against the wielder by enemy casters within 30 feet (they suffer -1 to their spell attack rolls), and once per long rest the wielder can use a reaction to counterspell a spell as if casting Counterspell at 9th level.
Miscellaneous1

A locked crate containing powdered diamond shards (worth 5,000 gp in smaller cut gems), powdered silver, rare salts, dragonbone filings, bottled fae-lung air, and five minor focus crystals. Suitable for high-level ritual casting and emergency material needs.

Includes one use of powdered diamond (5,000 gp value) separated by requirement, and a small supply of expendables for rituals that require rarities. Also contains a single-use minor ward that gives bonus to a single ritual save.
Miscellaneous1

A glass-fronted case with a changing assortment: potions of healing, scrolls of lower-level spells, elemental salves, and bottled reagents. Always has small useful items for immediate use.

Typical contents (subject to availability): Potion of Healing (50 gp), Greater Healing (500 gp), Potion of Invisibility (3,000 gp), Scrolls of 1st–5th-level common spells (20–1,200 gp).
AL

Althene Varyss

HumanWizard (Archmage)Lvl 20

Shop Atmosphere

Althene prefers buyers make an appointment; the shop itself rearranges—books drift to new shelves and candles relight themselves. She keeps a chessboard in the back where the pieces whisper strategy; customers occasionally find the shop's cat (a translucent, many-eyed familiar named 'Ledger') perched on newly purchased items as if approving them. Althene is happy to barter for knowledge, rare spell notes, or assistance in research rather than coin alone, but she never sells a truly world-breaking item without a clause added in delicate ink.
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