The Gambler's Grimoire

Est. 2026 Human Wizard

The Gambler's Grimoire

The shop is heavily barricaded with reinforced iron shutters and warded chains; windows are barred and a runic alarm triggers a fog of sleep magic if looters tr...

MI

Shopkeeper

Miren Voss, a Human Wizard (Lvl 8)

Keeper's Species

Human

3 Potions2 Weapons1 Armor9 MiscEst. 6.2k gp

Shop Inventory

(15)
Potions3

A small glass phial filled with a warm, rosy liquid. Common and reliable emergency healing.

Heal 7 HP

A sturdier vial with a brighter crimson liquid. More potent restoration for dire moments.

Heal 14 HP

A translucent potion flecked with tiny crystal petals that tingle against the tongue.

When drunk, grants advantage on one chosen skill for 1 hour. Immediately after drinking, roll d6: on a 1 or 2 the drinker gains vulnerability to cold for 1 hour as icy thorns plague their flesh.
Weapons2

A longblade that hums faintly with a subtle enchantment, granting a reliable strike in combat.

Atk

A polished shortsword whose hilt contains a tiny runic cylinder that spins when the blade is swung. Thrilling to wield, dangerous when it fails.

Atk
Armor1

A well-stitched cloak threaded with faint runes. It settles over the shoulders like a quiet promise of protection.

AC +1
Miscellaneous9

A battered satchel whose mouth glows faintly when opened. Useful for carrying more than looks possible.

A brittle parchment sealed with a charred sigil. Flames stir behind the ink until the words are unfurled.

Casts Fireball (3rd-level) when read.

A simple band forged from moon-silver. It comforts the wearer and wards against misfortune.

AC +1

A stitched leather pouch with compartments for spell components and a small bell that rings when fae reagents are present.

A pinch of bat guano kept dry and bound in a waxed cork. Useful as a component for certain evocations.

A common ink pot and feather quill used by scribes and enchanters alike.

A pair of black glass dice with silver pips that whisper when shaken. They hum with promise and peril.

Roll a d6 when used. On 1-2: grant +1 to one attack roll or skill check. On 3-4: grant +2. On 5: grant +3. On 6: backlash - take lightning damage and become stunned until end of next turn.

A two-faced coin, one side polished bright, the other streaked like stormclouds. It makes bets with fate.

Flip the coin after failing a save or attack. Heads: you may reroll that die and take the new result. Tails: you suffer a -2 penalty to attack rolls and saving throws until the end of your next turn.

A cold iron amulet with a beat of lifesong trapped beneath its crystal. It promises bolstered resolve for a price.

Heal 10 HP
MI

Miren Voss

HumanWizardLvl 8

Shop Atmosphere

The shop is heavily barricaded with reinforced iron shutters and warded chains; windows are barred and a runic alarm triggers a fog of sleep magic if looters try to pry the vault. Customers must pass a short identification and intent check before being allowed near the risk-tier items. The owner keeps a battered ledger that records who used which risky item and the results; the ledger is written in invisible ink that the owner reads with a special sunstone.
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