The Swift Cord & Cinder

Est. 2026 Gnome Artificer

The Swift Cord & Cinder

The shop smells faintly of ozone and citrus. Every item purchased is wrapped with a scrap of bright blue ribbon and a stamped slip that notes a 'speed surcharge...

VI

Shopkeeper

Virelax Quickturn, a Gnome Artificer (Lvl 12)

Keeper's Species

Gnome

1 Armor3 Potions3 Weapons8 MiscEst. 22.1k gp

Shop Inventory

(15)
Armor1

A pair of sleek leather boots with silver filigree that hum faintly when worn. Perfect for scouts, couriers, and anyone who insists on being first through the gate.

As a bonus action, click the heels to double walking speed and impose disadvantage on opportunity attacks against you. Effect can be used for a total of 10 minutes per day; recharges after a long rest.
Potions3

A swirling vial sold in a velvet-lined box. The liquid inside almost seems to tug at the air around it.

When drunk, grants the effect of the haste spell for 1 minute (no concentration required). When the effect ends, the potion's normal conclusion applies.

A small vial of thick black oil that slips and glints like starlight when tipped.

Apply to a Medium or smaller creature (10 minutes) to grant Freedom of Movement for 8 hours. Alternatively pour on the ground as an action to create an area identical to grease covering a 10-foot square for 8 hours.

A glass phial of red liquid. The label is plain but the cork is sealed with wax.

Heal 7 HP
Weapons3

A blackened-steel dagger with a vial of trapped ichor in the pommel and a tiny mechanism that releases it onto the blade.

Atk You gain a bonus to attack and damage. Once per day you can coat the blade with poison as an action; on a hit the target must succeed on a Constitution save or take poison damage and be poisoned for 1 minute.

A dark ebony wand with a ruby set in its tip. The tip warms when it hums with stored flame.

You can expend 1 or more charges to cast fireball from the wand. Each charge casts the 3rd-level version (); you can spend additional charges to cast at higher levels (one extra slot level per extra charge).

A slim leather roll containing ten hair-fine needles, each capped with a glinting green bead of toxin.

Each dart deals 1 piercing damage on hit plus the target must make a Constitution save or take poison damage and be poisoned for 1 minute. Nonlethal application possible at a -5 to attack roll.
Miscellaneous8

A length of silver-threaded silk rope that sits neatly coiled and seems almost eager when you look at it.

Speak the command word to animate the rope. One end moves 10 feet on the user's turn until it reaches its destination. Can knot itself (shortens to 50 ft and grants advantage on climb checks), fasten/unfasten, or coil for carrying.

A clay flask sealed with wax. The moment it shatters the scent of bitter smoke and quick-burning oil fills the air.

Thrown (20 ft). On a hit the target takes ongoing fire damage at the start of each of its turns until it or someone else extinguishes the flames ( Dexterity to put out).

A small glass vial marked with a green band. A thin odor of citrus hints at its contents.

When consumed, grants advantage on saving throws against poison for 1 hour and neutralizes one ingested toxin if consumed within 1 minute of ingestion.

A rolled parchment inside a tin tube stamped with a rune for flame. The script flickers faintly along the edge.

When read and used, the scroll casts fireball (save ) and is consumed. Usable by spellcasters who have the spell on their list; non-spellcasters must succeed on an ability check to use it.

A silvery cord with tiny bell-like beads woven through it. The beads tinkle when the cord is tugged but vanish when the cord is hurriedly stowed.

A 30-foot length of braided silken cord; while carried it grants a bonus to Dexterity (Acrobatics) checks made to balance or move quickly along narrow surfaces. Once per day it can be used as an action to cast expeditious retreat on the holder (duration 10 minutes). The cord reforms back into its pouch when commanded.

A metal sphere carved with tiny rope motifs; the fuse blooms with a quick blue spark before it hisses.

Thrown (range 20/60). On detonation it explodes in a 10-foot radius. Creatures in the radius take fire damage (Dex save for half) and must succeed on a Constitution save or suffer ongoing poison damage for rounds. The ongoing effect can be ended by a successful action to cleanse ().

A satchel of dried silver petals that when crushed emit a choking gray plume used by saboteurs and escape artists.

Create a 20-foot-radius cloud of thick smoke centered on the packet; heavily obscures area for up to 1 minute or until dispersed by wind. Useful for cover and quick escapes; flammable compounds make it hazardous near open flame.

A coil of high-grade silk cord in a protective leather sleeve, braided for tensile strength and quick release.

Sturdy climbing cord favored by climbers and riggers. Not magical but excellent quality.
VI

Virelax Quickturn

GnomeArtificerLvl 12

Shop Atmosphere

The shop smells faintly of ozone and citrus. Every item purchased is wrapped with a scrap of bright blue ribbon and a stamped slip that notes a 'speed surcharge'. The shopkeeper insists on demonstrating small explosions and speed tricks (for safety reasons, not spectacle) and keeps a stiff mechanical hummingbird that fetches items on request. Haggling is possible but Virelax charges more for immediacy and custom finishes.
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