The Arcane Annex (Academy Enchantments)

Est. 2025 High Elf Wizard

The Arcane Annex (Academy Enchantments)

The shop smells of ink, ozone, and steeping herbs. Shop windows display rotating student work; a tiny clockwork homunculus named 'Ink' fetches items but often m...

PR

Shopkeeper

Professor Thamior Aurelin, a High Elf Wizard (Lvl 5)

Keeper's Species

High Elf

2 Potions10 MiscEst. 950 gp

Shop Inventory

(12)
Potions2

A clear glass phial filled with a warm red liquid that faintly sparkles with tiny motes of light. Labeled in tidy academy script.

Heal 7 HPRestores hit points when consumed; single use.

A corked vial of pale green liquid, labeled 'Antitoxin' in careful script. It smells faintly of chamomile.

Grants advantage on saving throws against poison for 1 hour after drinking.
Miscellaneous10

A tightly rolled scrap of vellum, sealed with wax stamped with the academy's sigil. The ink inside glows faintly.

One-time use: cast the stored cantrip without expending a spell slot.

A reinforced scroll in a cedar tube; ink runs in precise runes arranged by a novice scribe.

One-time use: cast the stored 1st-level spell. Consumed on casting.

A leather satchel filled with glassware, powders, a small burner, and labeled reagent jars. The satchel smells faintly of herbs.

Enables creation of basic alchemical items and potions when combined with materials and time.

A small, watertight leather pouch with many tiny compartments, embroidered with the academy colors.

Holds a variety of common spell components; convenient for spellcasting in the field.

A palm-sized multifaceted crystal mounted on a leather-wrapped handle. It hums softly when exposed to moonlight.

Used as a spellcasting focus by wizards, sorcerers, and warlocks.

A wooden box with brass fittings and many small compartments; its lid bears the academy's embroidery and little notes pinned to the underside.

When used while attempting to identify a non-legendary magical effect or item, grants +2 to the Arcana check (once per long rest). Useful for low-level enchanting and binding lessons.

A slender wand with a bronze tip and faintly glowing runes. It is stamped with the mark of the Second-Year Guild.

Spend 1 charge to halve the time required to scribe a spell scroll of cantrip or 1st-level, or to grant advantage on an Arcana check made while enchanting/crafting (3 uses per long rest).

Thin white sheets edged in silver dust and bundled with a ribbon in academy colors.

Each sheet can hold a temporary enchantment or glyph that lasts up to 24 hours or until discharged. Useful for study, practice, and short-term traps or labels.

A stout leather satchel embroidered with a tiny starburst; it seems heavier than it looks and the mouth resists being opened until its latch is released.

Classic dimensional storage used by adventurers and scholars to carry books, reagents, and equipment.

A small canvas roll with labeled pockets for reagents and empty vials, perfect for a student on the go.

Contains 10 empty glass vials, 3 small pouches of powdered salts, a vial of binding oil, and a length of prepared twine.
PR

Professor Thamior Aurelin

High ElfWizardLvl 5

Shop Atmosphere

The shop smells of ink, ozone, and steeping herbs. Shop windows display rotating student work; a tiny clockwork homunculus named 'Ink' fetches items but often mispronounces arcane terms. The proprietor offers a generous "student hour" discount each afternoon when academy classes let out.
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