Voss's Arcana and Curios

Est. 2025 Half-Elf Wizard (Enchanter)

Voss's Arcana and Curios

The shop hums faintly and smells of old paper and ozone. The proprietor insists on wrapping items in embossed vellum and writing the buyer's name upon purchase;...

ME

Shopkeeper

Merrin Voss, a Half-Elf Wizard (Enchanter) (Lvl 12)

Keeper's Species

Half-Elf

2 Potions6 Misc1 Misc1 Weapons1 Misc1 Misc1 Armor3 MiscEst. 22.4k gp

Shop Inventory

(16)
Potions2

A small red phial that shimmers when shaken. A staple for any adventuring kit.

When drunk, you regain hit points. Common magic item.

A deeper-red flask sealed with a wax rune. Stronger than the common variety.

When drunk, you regain hit points. Uncommon magic item.
Miscellaneous6

A well-stitched leather sack lined with faint runes. Perfect for long treks and treasure hauls.

Extradimensional interior; if ruptured its contents are scattered to the Astral Plane.

A midnight-blue cloak embroidered with silver thread that seems to curl protectively.

AC +1While worn, grants a bonus to AC and to saving throws.

Soft leather boots with a feather motif along the cuff. Sole has a faint oil-sheen rune.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.

A nondescript, slightly tattered cap that shifts its weave to match the wearer's features.

Allows the wearer to cast disguise self at will without material components.

A circlet of braided copper and lapis. Perfect for arcane scholars who prefer quick wits.

Sets the wearer's Intelligence score to 19 while worn.

A small glass monocle rimmed in obsidian; when looked through it makes faint arcane lines visible.

Once per long rest, grants the wearer the effect of detect magic for up to 10 minutes and grants advantage on checks to discern illusions for 1 hour.
Miscellaneous1

A blackened rod inlaid with small orange carbuncles. Feels warm in the hand.

Spend 1 or more charges to cast fireball (3rd-level for 1 charge). Regains charges daily; on last charge roll a d20, 1 = destroyed.
Weapons1

A well-balanced steel blade with a faintly glowing edge. Simple, dependable enchantment.

Atk bonus to attack and damage rolls.
Miscellaneous1

A parchment sealed with ember-wax that hums faintly; the sigil reads 'fire'.

Scroll contains the Fireball spell (3rd level). Casting uses the scroll's stats and then the scroll crumbles.
Miscellaneous1

A thin band of hammered mithril etched with protective sigils.

AC +1Grants a bonus to AC and to all saving throws while worn.
Armor1

Curved bracers of smooth blue-green leather, stitched with silver thread.

While not wearing armor and not using a shield, the wearer gains a bonus to AC.
Miscellaneous3

A compact leather case with labeled vials, small pouches, and an arcane focus slot.

Includes common spell components (bat guano, sulfur, chalk) and an arcane chalk set.

A brass pocket-compass with a swirling mote trapped beneath glass; the needle points to loci of planar magic.

Once per day, grants advantage on survival/navigation checks and can reveal planar markers within 60 ft for 1 minute.

A spool of silver-thread woven with a sliver of protective charm; sold in short lengths.

When consumed (applied) and activated, gives +1 to one saving throw (chosen when activated) for up to 1 minute. Expires on first success or after duration.
ME

Merrin Voss

Half-ElfWizard (Enchanter)Lvl 12

Shop Atmosphere

The shop hums faintly and smells of old paper and ozone. The proprietor insists on wrapping items in embossed vellum and writing the buyer's name upon purchase; he'll refuse to sell certain destructive items to anyone he suspects of 'revolutionary intent'. He keeps a pet pseudo-dragon named 'Cinder' that sleeps in the rafters and periodically drops small glittering scales behind the counter as a tip jar.
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