Ironvein Forge and Armory

Est. 2025 Dwarf Artificer

Ironvein Forge and Armory

The bellows clang like a heartbeat when a bargain is struck. The owner stamps purchases with a tiny iron thorn symbol; every item bought here has a free mainten...

GR

Shopkeeper

Grodin Ironvein, a Dwarf Artificer (Lvl 9)

Keeper's Species

Dwarf

8 Weapons7 Armor3 Misc2 PotionsEst. 14.5k gp

Shop Inventory

(20)
Weapons8

A well-balanced steel longsword, preferred by knights and mercenaries. Sturdy, recently sharpened, with the smith's runic maker's mark on the pommel.

A brutal two-handed blade forged from tempered steel. Good balance for sweeping strikes.

Handy single-handed axe, useful as a tool and a weapon. Balanced for throwing.

A longbow of yew and sinew, carved with simple hunting motifs. Ideal for rangers and scouts.

A well-made heavy crossbow with a reinforced stock and a simple aiming notch.

A finely balanced longsword topped with a ring of runes that glow faintly when drawn. An established +1 weapon.

Atk +1 to attack and damage rolls.

A greatsword tempered in a ritual forge. Thick spine and etched glyphs mark its power.

Atk +2 to attack and damage rolls.

An 'Emberforged' longsword hammered in the smith's special forge. Warm to the touch and favored by solders who patrol ashlands.

Atk A +1 longsword that can, once per day, ignite to add fire damage on a single hit. Runes glow when near flammable material.
Armor7

A standard wooden shield faced with iron. Simple, reliable protection that racks easily for repairs.

AC +2

Half plate made by the shop's master armorer. Good coverage without the weight of full plate.

AC +15

Reinforced chain mail, riveted and heat-treated for long service. Sold with a basic maintenance kit.

AC +16

Studded leather armor, supple and reinforced with metal studs. Favored by rogues and scouts.

AC +12

Half plate reinforced with mithral plates. Lighter and less noisy than standard half plate.

AC +15Mithral-plated; does not impose disadvantage on Stealth and ignores strength requirement where relevant.

Breastplate lined with adamantine ribs. Ideal for commanders and bodyguards who want the best protection.

AC +18Adamantine-plated: critical hits scored against the wearer become normal hits.

A hammered iron shield with a small inset of polished basalt. It thrums faintly when danger approaches.

AC +2Once per short rest, can grant the bearer +2 temporary AC (stacked with base shield +2) for 1 minute.
Miscellaneous3

A bundled quiver of well-fletched wooden arrows. Standard iron points, balanced for general use.

A small glass vial containing a bitter, silver-tinted liquid. Keeps poison from taking hold for a time.

Gives advantage on saving throws against poison for 1 hour; no effect on undead or constructs.

A pair of reinforced tongs and a leather-wrapped hammer. Not a weapon; essential for armorers.

Potions2

A small red vial sealed with wax. A classic lifesaver for a battered adventurer.

Heal 7 HPRestores hit points (average 7).

A richer, deeper-red potion. Rare enough that the price reflects the work and components.

Heal 14 HPRestores hit points (average 14).
GR

Grodin Ironvein

DwarfArtificerLvl 9

Shop Atmosphere

The bellows clang like a heartbeat when a bargain is struck. The owner stamps purchases with a tiny iron thorn symbol; every item bought here has a free maintenance inspection if returned within three days. The smith talks to the forge and leaves a glass of stout for the anvil each evening.
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