The Rusty Satchel

Est. 2026 Human Rogue (retired)

The Rusty Satchel

The Rusty Satchel sits at the corner of Lantern Lane and Market Way. Shelves sag with rope coils, lanterns, and clay jars; the air smells faintly of pine pitch ...

MI

Shopkeeper

Miri Thatch, a Human Rogue (retired) (Lvl 3)

Keeper's Species

Human

3 Weapons2 Potions14 Misc2 ArmorEst. 323 gp

Shop Inventory

(21)
Weapons3

A simple steel dagger with a leather-wrapped hilt. Reliable and easy to throw or stab with.

A balanced shortsword with a plain crossguard. Good for rogues and light fighters.

A simple shortbow crafted from yew. Reliable for hunting and adventuring.

Potions2

A small glass vial of red liquid. The party staple for quick healing.

Heal 7 HPDrinking or administering a potion takes an action

Stout Ale of Steady Hands. A tavern concoction made with evening herbs favored by pickpockets and coin clerks.

When consumed it grants advantage on one Dexterity (Sleight of Hand) or Dexterity (Thieves' Tools) check within the next hour; not stackable
Miscellaneous14

A well-stocked healer's kit for stabilizing and basic battlefield care.

As an action you can expend one use to stabilize a creature at 0 hit points without a Wisdom (Medicine) check

A bundled set of twenty iron-tipped arrows.

Sturdy hempen rope. Useful for climbing, hauling, and traps.

A battered but serviceable waterskin. The shopkeeper can refill it for a small fee.

A tinderbox for starting campfires and lighting lanterns or torches.

A compact roll of lockpicks and mirrors for opening locks and disabling simple traps.

Grants the mechanical tools needed to pick locks and disable traps; proficiency required for checks

A day's worth of travel rations. Keeps most adventurers going for a day.

A rolled bedroll for shelter and rest on the road.

A stout crowbar useful for prying crates and forcing simple obstacles.

A hooded lantern that casts dim and bright light depending on the wick. Good for travel and standing watch.

Can be refueled by the shop for a modest fee

An antitoxin for counteracting poisons. Not a cure but can prevent worsening effects.

A weatherproof map case favored by scouts and caravaneers. Keeps paper and inks safe from rain.

Seals automatically for 24 hours once closed

Traveler's Everlight Lantern. A minor ward inside the glass keeps a soft, steady light long enough to cross most forests or keep watch.

Once activated (free action), the lantern runs without oil for 24 hours; recharges at dawn

Locksmith's Handypick. A favored tool of traveling locksmiths and discreet couriers. The runes bloom with a soft light when used.

Once per day the picks grant a bonus to a single thieves' tools check (consumable until next dawn)
Armor2

Simple leather armor. Good mobility for light-armored characters.

AC +11

A sturdy shield sized to be used by most adventurers.

AC +2
MI

Miri Thatch

HumanRogue (retired)Lvl 3

Shop Atmosphere

The Rusty Satchel sits at the corner of Lantern Lane and Market Way. Shelves sag with rope coils, lanterns, and clay jars; the air smells faintly of pine pitch and dried herbs. Behind the counter is Miri Thatch, a human in her early thirties with a quick smile, a missing front tooth, and a palm scar from a past narrow escape. Miri is a former street rogue turned shopkeeper. She knows a bit of barter and a bit of rumor. She buys broken gear for a pittance, will repair simple items on request for a small fee, and keeps a secret tin of change for adventurers who need it for carriage fares. She offers a friendly discount to adventuring parties she likes, will trade odd favors for rare herbs or maps, and quietly keeps a ledger of local odd jobs for those wanting work. The shop is warm, noisy when merchants come in, and has a back room with a pegboard of keys, a small workbench, and a battered traveler's cot where Miri naps between customers.
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