Thornhill General & Provisions

Est. 2025 Human Commoner (merchant)

Thornhill General & Provisions

Mera keeps a ledger with notes about frequent adventurers and will barter against curios (old coins, monster teeth, odd maps). The shop smells faintly of cinnam...

ME

Shopkeeper

Mera Thornhill, a Human Commoner (merchant) (Lvl 1)

Keeper's Species

Human

17 Misc4 Weapons2 Armor1 PotionsEst. 98 gp

Shop Inventory

(24)
Miscellaneous17

A simple wooden torch wrapped with pitch. Useful for light and as an improvised weapon.

Provides bright light for 20 feet and dim light for an additional 20 feet; burns ~1 hour

Dried meat, hardtack, and compacted fruit — enough for one person for one day.

Sturdy hempen rope, well-suited for climbing, binding, and hauling.

Contains flint, tinder, and a small steel striker — for starting fires reliably.

A treated leather waterskin. Holds roughly a quart of liquid.

A roll of padded fabric used for sleeping outdoors or on the floor.

A brass lantern with a hood that casts a focused cone of light when lit with oil.

Provides bright light for 30 feet, dim for additional 30; the hood can be closed to dim

A small flask of lamp oil. Used to fuel lanterns and small lamps.

Flammable

A small steel striker and a piece of flint — an adventurer's basic fire-starting kit.

Three-pronged iron hook for climbing and securing lines.

Cheap chalk for marking walls, maps, or making notes on the go.

A sturdy backpack with straps and several compartments for carrying gear.

Rods, lines, hooks and a small net packed into a neat bundle.

Short iron spikes used for anchoring rope, creating trip hazards, or making climbing holds.

A small bar of scented soap. Helps prevent disease and keeps armor clean.

A hand-drawn map showing the main roads and notable landmarks around the region.

Gives a quick reference to major roads, villages, and distances

A small jar of dried, preserved herbs. Popular with cooks and apothecaries.

Used in cooking and basic poultices
Weapons4

A sharp, balanced blade. Can be thrown in an emergency.

Finesse, light; thrown (range 20/60)

A light blade favored by nimble combatants.

Finesse, light

A plain wooden club. Cheap but serviceable.

Light

A simple ranged weapon; stones or sling bullets do the damage.

Ammo included (10); range depends on user
Armor2

Toughened leather pieces offering basic protection while allowing freedom of movement.

AC +11Light armor — no disadvantage to stealth

A wooden shield reinforced with iron rim. Grants extra protection when wielded.

AC +2Adds +2 to AC when equipped
Potions1

A small glass vial of red liquid that restores vitality when drunk.

Heal 7 HPRestores hit points when consumed
ME

Mera Thornhill

HumanCommoner (merchant)Lvl 1

Shop Atmosphere

Mera keeps a ledger with notes about frequent adventurers and will barter against curios (old coins, monster teeth, odd maps). The shop smells faintly of cinnamon and oil; a grey tomcat named Soot often sleeps on the counter and will insist on a nap on top of any pack you set down. Mera will give a small discount (typically 5%) to honest travelers who help with a doorstep chore or provide a lead on a trading route; she dislikes loud displays of magic in the shop and posts a hand-painted sign asking customers to 'please, no spells indoors.'
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