The Ember & Anvil

Est. 2025 Human Artificer (guild-trained smith)

The Ember & Anvil

Brenna hums a half-remembered blacksmith's chant while she works and will insist on offering a hot cup of spiced root tea with every major purchase. She stamps ...

BR

Shopkeeper

Brenna Ironhand, a Human Artificer (guild-trained smith) (Lvl 2)

Keeper's Species

Human

6 Weapons9 Misc3 ArmorEst. 432 gp

Shop Inventory

(18)
Weapons6

A well-forged steel longsword with a leather-wrapped grip. Reliable and balanced for training and combat.

A stout throwing/close-combat axe with a crisp edge.

Can be thrown (range 20/60).

A compact wooden bow favored by rangers and hunters. Comes strung and waxed.

Range 80/320 ft.

A curved agricultural blade that doubles as an improvised weapon in a pinch.

Often used for rope/brush cutting; common in farmsteads

Simple dagger given an extra layer of tempering so it won't snap when used for everyday tasks.

Can be used as a tool (cutting, prying) without risk of breaking under normal conditions

A rare-for-the-town small enchantment and superior forging make this weapon feel effortlessly true. Brenna only keeps one on hand and will haggle with known allies.

Atk +1 to attack and damage rolls; non-magical except for the enchantment
Miscellaneous9

Basic wooden arrows with iron tips. Good for practice.

Hammer, tongs, anvil tools; enough to perform basic repairs and simple forging outside a full forge.

Using it grants advantage on a single attempt to make minor metal repairs with a successful DC check determined by the DM

A pair of nailed horseshoes for common riding horses. Fitted while you wait.

Three-pronged iron hook designed to anchor on ledges and timbers. Sturdy but heavy.

Useful for climbing; will hold up to medium creature weight if properly anchored (DM adjudicates)

Small whetstone saturated with oil; keeps blades sharp between professional sharpenings.

Restores a weapon to 'well-maintained' status; weapons sharpened here get +1 to next attack roll at DM discretion for brittle/weakened weapons

Grease mixed with ash and oil to protect metal from moisture. Applied to armor and weapons.

Applying to metal items prevents disadvantage from rust for 1 month

A small iron spike that bolts to a shield's face for improvised shield-bashes.

Adds piercing damage if DM allows shield-bash attacks

Hourly rate for patching dents, riveting loose plates, and resealing leather; major restoration billed separately.

Have it ready same-day (if not busy). Rush fee added to item's normal cost.

Armor3

Leather reinforced with small metal studs. Lightweight and protective for scouts or rogues.

AC +12Stealth penalty: none (unlike heavy armor)

A lightweight chain shirt worn over padding. Good mid-tier protection for low-level fighters.

AC +13Medium armor properties (Stealth disadvantage only if bulky underclothes used)

A wooden shield bound in iron at the rim. Handy for foot soldiers and caravan guards.

AC +2Provides +2 to AC while wielded
BR

Brenna Ironhand

HumanArtificer (guild-trained smith)Lvl 2

Shop Atmosphere

Brenna hums a half-remembered blacksmith's chant while she works and will insist on offering a hot cup of spiced root tea with every major purchase. She stamps each item with a tiny, flame-shaped punch near the tang — customers claim it brings luck in cold weather.
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