Thistlebrand's Bottled Brights

Est. 2025 Half-elf Artificer (Alchemist-themed)

Thistlebrand's Bottled Brights

Maerwyn hums tunelessly while mixing; bottles in the shop are organized by color rather than name. She offers a small 'signature' sticker on purchased bottles (...

MA

Shopkeeper

Maerwyn Thistlebrand, a Half-elf Artificer (Alchemist-themed) (Lvl 5)

Keeper's Species

Half-elf

13 Potions3 MiscEst. 2.8k gp

Shop Inventory

(16)
Potions13

A clear glass phial with a warm, reddish liquid that glows faintly. Heals minor wounds quickly.

Heal 2 HPStandard D&D 5e Potion of Healing effect (restores HP when consumed).

A heavier, opalescent bottle; the liquid mends deeper cuts and bruises.

Heal 3 HPStandard D&D 5e Greater Healing (restores HP).

A gritty, syrupy vial that tastes faintly of iron. Grants strong climbing ability for an hour.

Grants advantage on Strength (Athletics) checks made to climb and a climbing speed equal to walking speed for 1 hour.

A silvery, whispering liquid that flattens sound and sight for a short time. Maerwyn warns: this is an experimental brew with reduced duration.

Functions like Potion of Invisibility but lasts 1 minute (instead of the usual 1 hour) due to stabilization limits.

A bitter, greenish tincture. Grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws vs poison for 1 hour.

A clear, slightly effervescent elixir. Cures common afflictions and closes lingering wounds.

Cures the following conditions: blinded, deafened, paralyzed, and poisoned (as per D&D 5e Elixir of Health).

A heavy, earthen bottle that fills the drinker with a sudden rush of raw power — but only moderately and briefly.

Sets Strength score to 19 for 1 hour (Maerwyn's 'minor' variant is stabilized for shorter, safer use).

A warm, glowing amber draught that cools the mouth and protects the drinker from flames.

Grants resistance to fire damage for 1 hour.

A small vial of briny blue liquid. Lets the drinker breathe underwater for a short duration.

Allows the user to breathe underwater for 1 hour (standard Water Breathing duration).

A mild, lavender-scented draft that helps ease minor exhaustion. Non-intoxicating in small doses.

Grants advantage on a single Constitution saving throw to avoid exhaustion from lack of rest (once within 8 hours).

A single-use ampoule for neutralizing weak toxins; not effective against strong venoms or magical poisons.

Neutralizes one dose of non-magical poison if administered within 1 minute of exposure; otherwise grants advantage on the next poison saving throw.

A pale green potion; helps with common curses and maladies, though Maerwyn's batch is newly perfected.

Functions as Lesser Restoration: cures one disease or condition (blinded, deafened, paralyzed, or poisoned).

A fizzy, greenish elixir that makes the limbs feel lighter and reflexes keener for a short time.

Grants a +10 ft speed boost and +1 to AC for 10 minutes (Maerwyn's alchemical approximation of Haste).
Miscellaneous3

A small packet of basic supplies: corks, glass stoppers, a candle stub, and two empty phials for adventuring use.

A reinforced, lead-rimmed phial designed to hold volatile liquids safely.

A tiny bottle that, when opened, emits a steady soft light for 8 hours (like a Candle).

Provides light in a 20-ft radius; safe and windproof.
MA

Maerwyn Thistlebrand

Half-elfArtificer (Alchemist-themed)Lvl 5

Shop Atmosphere

Maerwyn hums tunelessly while mixing; bottles in the shop are organized by color rather than name. She offers a small 'signature' sticker on purchased bottles (a tiny thistle) and keeps a ledger of notable customers — ask politely and she'll share a cryptic note about a past potion that nearly turned a noble into a toad.
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