The Black Anvil

Est. 2026 Human Artificer (Armorer)

The Black Anvil

The bell above the door is a tarnished jawbone that raps twice when someone enters. The shop smells of hot iron and a faint metallic tang like dried blood. The ...

MO

Shopkeeper

Morrin Halewell, a Human Artificer (Armorer) (Lvl 5)

Keeper's Species

Human

9 Weapons3 Armor4 Misc1 PotionsEst. 4.7k gp

Shop Inventory

(17)
Weapons9

A well-forged steel dagger, balanced for throwing and stabbing. Sharp and reliable.

Shortblade favored by scouts and assassins; light and easy to wield.

A straight-edged longsword forged from good steel. Balanced for battlefield work.

A longwar bow of seasoned yew. Loud and deadly in capable hands.

A sturdy light crossbow, good for hunters or front-line troops.

A finely balanced longsword etched with faint runes that hum to the touch.

Atk Grants +1 to attack and damage rolls.

A blackened dagger known to some as the Dagger of Venom. The blade exudes a faint sickly smell.

Atk You gain a +1 to attack and damage. Once per day the wielder can use an action to coat the blade with venom; the next creature hit must succeed on a Con save or take poison damage and be poisoned for 1 minute. Recharges at dawn.

Gravebrand Dirk: a short, cruel blade inlaid with a sliver of onyx. It tastes of cold iron.

Atk On a hit, once per long rest the dagger can siphon a sliver of life, dealing an additional necrotic damage. While carrying the dagger you occasionally hear whispers when near graves.

Moon-etched Longbow: limbs burnished to a pearlescent sheen, with runes that catch starlight.

Atk Grants +1 to attack and damage. While in dim light or darkness, the bow deals an extra radiant damage to Undead. Once per long rest the wielder can spend a bonus action to make an arrow ignore half cover for the next attack.
Armor3

Boar-hide with iron rim; trusted by city guards. Grants +2 AC while wielded.

AC +2

Studded leather reinforced with iron tacks. Quiet and protective for skirmishers.

AC +12

Interlinked iron rings; heavy but excellent protection for frontline fighters.

AC +16
Miscellaneous4

Standard iron-tipped arrows, fletched with goose feathers.

Weapon repair and basic smithing. The blacksmith takes pride in bringing battered weapons back to fighting shape.

Repairs up to 1 point of structural damage to a weapon per hour of work, sharpens blade, can re-hinge a crossbow for additional fee.

Silvering service for weapons and ammo. The smith uses a thin bonded coating so the weapon retains its balance.

Silvering adds a silvered surface to bypass certain creatures' immunity to nonmagical weapons.

A compact whetstone for field maintenance. Keeps blades reasonably sharp between services.

Potions1

A glass phial with a warm, red liquid. The smith keeps a small stock for customers.

Heal 7 HPWhen consumed, restores hit points.
MO

Morrin Halewell

HumanArtificer (Armorer)Lvl 5

Shop Atmosphere

The bell above the door is a tarnished jawbone that raps twice when someone enters. The shop smells of hot iron and a faint metallic tang like dried blood. The black anvil at the center rings oddly at midnight and small motes of pale light sometimes curl from freshly forged metal.
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