Twin Hammer Forge

Est. 2025 Dwarf Fighter (retired smith)

Twin Hammer Forge

The forge is run by twin brothers who finish each other's sentences and quarrel in perfect unison. They hammer with opposite hands at the same time and stamp ev...

TH

Shopkeeper

Thorin Emberhand and Torin Emberhand (twin proprietors), a Dwarf Fighter (retired smith) (Lvl 12)

Keeper's Species

Dwarf

5 Armor5 Weapons4 Potions5 Misc1 MiscEst. 217.5k gp

Shop Inventory

(20)
Armor5

A breastplate reinforced with adamantine plates and blackened rivets. Heavy but exquisitely finished.

Negates critical hit damage; functions as a magic item (uncommon).

A supple shirt of interlocked silvery rings that looks almost like cloth until it catches the light.

AC +1Removes Strength requirement and disadvantage on Dexterity (Stealth) checks normally imposed by the base armor where applicable.

Full plate with polished flanges and a helm shaped to resemble twin hammers crossing.

AC +14Standard plate AC; forged from superior steel with the twins' twin-hammer crest.

Studded leather dyed deep charcoal. Light, flexible, and finished with small forged hammers as studs.

AC +12Standard studded leather benefits with the forge's improved stitching for durability.

A large heater shield with reinforced boss and twin-hammer engraving. Heavier than a common shield.

AC +2Can be later enchanted; currently provides +2 to AC when used as a tower shield variant by the dual-smith process.
Weapons5

A well-balanced longsword with a twin-hammer motif on the pommel. Perfect for frontline fighters.

Atk Grants +1 to attack and damage rolls.

A rune-etched greatsword available only to customers who can prove they will not abuse such power.

Atk Grants +2 to attack and damage rolls. Requires attunement by a creature proficient with the weapon.

A longsword whose blade glows with inner light. The twins say it was tempered under a noonday sun.

Deals radiant damage in addition to normal damage; hums warmly when undead are near. Requires attunement.

A longsword with veins of orange-gold running through the steel. Heat runs along its fuller.

When activated the blade sheds bright light and deals extra fire damage on hit.

A massive greatsword forged for champions. The twins will refit the haft to order.

Superior balance for brutal strikes; nonmagical.
Potions4

A small glass phial of red liquid that glows faintly. Standard adventuring fare.

Heal 2 HPRestores hit points when consumed.

A heavier vial of red, more potent than the common potion. Kept in a leather case by the twins.

Heal 10 HPRestores hit points when consumed.

A heavy crystal vial whose red contents swirl on their own. Sold only to trusted customers.

Heal 26 HPRestores hit points when consumed.

A sealed urn of crimson liquid, kept in the twins' private safe. Cherished by those facing deadly foes.

Heal 45 HPRestores hit points when consumed.
Miscellaneous5

A dark grey cloak with twin-hammer embroidery at the clasp. Lightweight but protective.

AC +1Grants +1 to AC and +1 to saving throws while worn. Requires attunement.

A simple iron ring inlaid with a hair of mithral. The twins swear it was blessed by a traveling cleric.

AC +1Grants bonus to AC and saving throws while worn. Requires attunement.

A broad leather belt studded with iron plates shaped like hammers. Heavy and humming faintly.

Increases wearer Strength score substantially. Requires attunement. (Handled with care; sold only to responsible buyers.)

A leather roll of tools stamped with the Twin Hammer Forge mark.

Includes tongs, hammer, files, brazier, and firepot. Useful for repairs and on-site forging.

Bundles of coal, oil, grinding stone, and spare rivets for field repairs.

Consumables: coal, flux, polishing oil; sold in bundles.
Miscellaneous1

Commission slot for custom weapons or armor. The twins accept special orders and enchantment referrals.

Crafting time and materials vary by request. Quote provided after consultation.
TH

Thorin Emberhand and Torin Emberhand (twin proprietors)

DwarfFighter (retired smith)Lvl 12

Shop Atmosphere

The forge is run by twin brothers who finish each other's sentences and quarrel in perfect unison. They hammer with opposite hands at the same time and stamp every item with twin-hammer marks: a small pair of crossed hammers. Customers who bring two matching coins get a free polishing. The twins will trade rare ores or monster parts (wyvern talons, ogre tooth) toward the price of a commission, but only up to one third of an item's listed price.
Visual sheet

Turn Twin Hammer Forge into a sheet

A high-res, share-ready sheet you can post or print.