The Sable Satchel General Store

Est. 2025 Human Ranger

The Sable Satchel General Store

Maris keeps a careful ledger bound with a strip of wolfhide and will haggle only if you tell a true story of your travels (she's a sucker for a good, plausible ...

MA

Shopkeeper

Maris Thalor, a Human Ranger (Lvl 3)

Keeper's Species

Human

4 Weapons2 Armor12 Misc2 PotionsEst. 277 gp

Shop Inventory

(20)
Weapons4

A simple steel dagger with a leather-wrapped hilt. Useful for everyday cutting and last-resort defense.

A sturdy, balanced shortsword favored by travelers for easy carry and reliable damage.

A compact crossbow for hunters and guards. Comes with 20 iron bolts bundled with waxed cloth.

Reload requires an action to reload between shots

A light wooden shortbow suitable for forest and road travel.

Armor2

Toughened leather armor offering light protection without restricting movement.

AC +11

Leather reinforced with metal studs — a common upgrade for adventurers wanting better protection.

AC +12
Miscellaneous12

Sturdy canvas-and-leather pack for carrying supplies and loot.

A treated leather skin for carrying water or other liquids.

Dried meats, hard biscuits, and preserved fruits — keeps travelers fed for a day.

A simple rolled blanket and mat for sleeping outdoors.

A reliable coil of hempen rope. Very useful for climbing, tying, and rigging.

Wooden torches coated in resin. Each burns for up to 1 hour.

Bright light 20 ft., dim light 40 ft.

Iron crowbar handy for prying doors, chests, and lifting lids.

A set of files, picks, and tension wrenches. Suitable for low-to-moderate locks; not as precise as mastercrafted kits.

Provides proficiency benefit when used by someone proficient

A small flask of lamp or lubricating oil. Can be used in lamps, as an improvised weapon, or to grease mechanisms.

Can be ignited to cause fire ( fire on lit target in DM discretion)

A metal lantern with a hood to control the beam. Burns for 6 hours on a pint of oil.

Bright light 30 ft., dim 60 ft. (hood can be closed to conceal light)

A roughly drawn but useful parchment showing nearby minor roads, abandoned waystations, and a few freshwater springs.

Grant advantage to Survival checks to navigate local terrain once studied for 10 minutes

Refined oil for lanterns; keeps a hooded lantern burning the full time.

Potions2

A bitter vial designed to counter common venoms. Grants advantage on saving throws vs. poison for 1 hour after drinking.

Advantage on poison saves for 1 hour

A small glass phial of red liquid. Drinking it restores vitality.

Heal 7 HPHeals HP (average 7)
MA

Maris Thalor

HumanRangerLvl 3

Shop Atmosphere

Maris keeps a careful ledger bound with a strip of wolfhide and will haggle only if you tell a true story of your travels (she's a sucker for a good, plausible tale). She always offers a small, warm cup of spiced tea to customers and tucks an extra boiled oat biscuit into purchases of rations if she likes your boots.
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