The Gilded Knot Talismans

Est. 2026 Human Bard

The Gilded Knot Talismans

The shop smells faintly of beeswax and pine resin. Marla keeps a tiny slate on the counter listing 'Today’s Alignments' with humorous, possibly false, notes abo...

MA

Shopkeeper

Marla Kest, a Human Bard (Lvl 4)

Keeper's Species

Human

7 Misc2 Potions1 Misc1 ArmorEst. 8.1k gp

Shop Inventory

(11)
Miscellaneous7

A stitched leather satchel of bandages, salves, and small bone needles. Practical, mundane medical kit favored by traveling folk.

Stabilize a creature or restore 1 HP per use; 10 uses total.

A parchment scroll sealed with a simple silver sigil. The script shimmers faintly with healing power.

When used, casts the Cure Wounds spell (1st-level); consumed on use.

A palm-sized charm hung on a leather thong. Meant for guides and caravans to keep a party on the right road.

Once per day, for 1 hour after activation, grants advantage on Survival checks to navigate and reduces travel mishaps (DM adjudicates).

A bead of hammered bronze that hums faintly when warm. Often sold to hunters and mercenaries.

Once per short rest, when you hit with a weapon attack you can add fire damage to that attack.

A smoked glass bead strung on hemp. Hunters like it for night watches and cave exploration.

Grants darkvision out to 60 feet for 1 hour when activated. Usable twice before the charm crumbles.

A smooth pebble in a tiny linen pouch. It feels oddly balanced in the palm and inspires quiet confidence.

Once per day, allows the bearer to reroll one failed ability check. The new roll must be kept.

A bundle of little charms and offerings bound together on a string. Popular as tokens or gifts.

Mundane trinkets used for ceremony and superstition; provide no mechanical bonuses but can be traded, sold, or used in rituals.
Potions2

A warm, red potion kept on a low shelf in a corked vial. A common, reliable restorative.

Consume to restore hit points.

A bitter, greenish tincture distilled from rare marsh herbs. Useful against venoms and toxins.

Grants advantage on saving throws against poison for 1 hour.
Miscellaneous1

A smooth, palm-sized stone warm to the touch, set into a braided cord for easy carrying.

While carried, grants a bonus to ability checks and saving throws.
Armor1

A lightweight cloak with a faint silver weave along the hem. Travelers swear by its subtle protection.

AC +1While worn, grants a bonus to AC and to saving throws.
MA

Marla Kest

HumanBardLvl 4

Shop Atmosphere

The shop smells faintly of beeswax and pine resin. Marla keeps a tiny slate on the counter listing 'Today’s Alignments' with humorous, possibly false, notes about which talismans 'want' to be handled by which alignments. She will let a customer handle simple trinkets freely but insists that any item that 'hums' be placed on the counter and examined with a small feather before a sale.
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