Voss's Vault of Verdant Wonders - AI-generated fantasy Shop

Voss's Vault of Verdant Wonders

Est. 2025 Human Wizard (Arcane Traditions: Loremaster)

Voss's Vault of Verdant Wonders

Maraen only sells powerful artifacts to those who can demonstrate arcane competence or provide a suitable magical collateral. She will haggle in silver for mund...

MA

Shopkeeper

Maraen Voss, a Human Wizard (Arcane Traditions: Loremaster) (Lvl 14)

Keeper's Species

Human

1 Misc1 Misc1 Misc1 Misc1 Misc2 Potions1 Misc1 Misc1 Misc1 Armor1 Misc1 Misc1 Misc1 Misc2 MiscEst. 58.9k gp

Shop Inventory

(17)
Miscellaneous1

A black-ash staff capped with a pale, star-silver facet. Glows faintly under moonlight. Favored by duelists and battlefield casters.

Atk Tap to cast 'dispel magic' once per day; 3/day radiant burst () on hit. Grants +2 to spell save DC for evocation spells cast while held (limited to 3 spells/day).
Miscellaneous1

A long sword of tempered moonsteel, edge cold to the touch. Inlaid with a single runic band that hums when lies are spoken nearby.

Atk On hit, target must succeed vs. save or be unable to use 'speak' to cast verbal spells for 1 round (2 uses/day). Grants +1 to diplomacy checks when used by lawful characters.
Miscellaneous1

A small, convex shield of mirrored mithral. Reflects light and, sometimes, magic.

AC +2Once per day can reflect a single targeted magic missile or similar spell back to its caster. Grants +2 vs gaze/visual effects while raised.
Miscellaneous1

A grey-blue cloak that seems to ripple like low fog. Useful for scouts and spellcasters who prefer discretion.

AC +1Grants +1 to AC (light cover effect) and advantage on hiding checks in dim light or mist. Once per day, can cast fog cloud centered on wearer (lasting 5 rounds).
Miscellaneous1

A broad copper ring etched with a simple ward. Cheap by enchanted-ring standards but reliable.

Once per long rest, grants a bonus to saving throws against one effect (chosen when the ring activates). Works for 1 round.
Potions2

A small vial of warm golden liquid. Heals minor wounds and fatigue.

Heal 10 HPHeals 10 HP when consumed. Removes 'fatigued' condition if present.

A silvery-sheened drink that clarifies vision of the hidden.

Confers true sight out to 30 feet for 1 minute.
Miscellaneous1

A parchment rolled and stamped with a prism sigil. Dangerous in inexperienced hands.

When read, unleashes a prismatic spray (as per the OSR equivalent spell). Single-use then the parchment disintegrates.
Miscellaneous1

Soft-leather boots whose soles hum faintly. Improves speed and ease of travel.

Wearer gains +10 feet to movement and a bonus on initiative checks. Once per day can cast feather fall on wearer and up to 5 allies within 10 feet.
Miscellaneous1

Arrows with small white runic tips meant to disrupt magical defenses.

On a successful hit, target's magical shield/absorption effects are suppressed for 1 round (save negates).
Armor1

A fitted breastplate of pale metal that seems slightly translucent at its edges. Allows wearer to momentarily shift their form.

AC +5Once per day, wearer may 'phase' for 1 round: treat as incorporeal for movement (can pass through difficult terrain and thin barriers but not solid stone). Grants +1 to saves vs breath/energy attacks.
Miscellaneous1

A slim wand of carved bone used to scribe spells or activate minor arcana.

10 charges. Spend 1 charge to scribe a common spell onto a scroll instantly (consumes components except costly ones). Spend charges to cast detect magic (1), magic missile (2), or identify (3). Regains charges each dawn.
Miscellaneous1

A brass amulet with a single, steady blue bead. Keeps a wearer's mind from being twisted by external manipulation.

Grants immunity to magical confusion effects for up to 10 rounds/day (can be spent in 1-round increments). Advantage on saves vs charm and compulsion.
Miscellaneous1

A small leather-bound book containing several minor but useful rituals (water purification, warding a door, quieting a space).

Contains 12 rituals. A caster must spend time (per ritual) to perform them; non-casters cannot use without a skill check.
Miscellaneous1

A palm-sized crystal that records a single scene for playback.

Can record up to 10 minutes of visual and audible data and replay it once. Useful for scouting, witness accounts, or studying rituals.
Miscellaneous2

A trunk with chalk, salves, iron filings, mirror fragments, incense, quicklime and other low-cost spell components.

Contains components sufficient for several common spells/rituals. Consumable.

A leather tube lined with hush-silk to prevent accidental activation of scrolls.

Holds up to 5 scrolls; prevents magical leakage and makes it 50% harder for thieves to detect concealed scrolls by mundane search.
MA

Maraen Voss

HumanWizard (Arcane Traditions: Loremaster)Lvl 14

Shop Atmosphere

Maraen only sells powerful artifacts to those who can demonstrate arcane competence or provide a suitable magical collateral. She will haggle in silver for mundane items but demands a rare component, arcane favor, or lore trade for discounts on the bigger trinkets. The Vault closes for exactly one hour each evening while she 'converses with a distant star'—customers who interrupt risk being refused service until dawn. Maraen keeps ledgers of debt written in invisible ink that reveal themselves only to her arcane touch; she remembers faces and favors with unnerving accuracy.
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