The Shiny Pile

Est. 2026 Goblin Rogue

The Shiny Pile

Grubby insists on biting every coin he receives to check for authenticity and will occasionally offer a discount if a player allows him to sniff their boots for...

GR

Shopkeeper

Grubby Grikk, a Goblin Rogue (Lvl 4)

Keeper's Species

Goblin

1 Potions2 Weapons6 Misc1 ArmorEst. 171 gp

Shop Inventory

(10)
Potions1

A red liquid in a cracked glass vial that smells of iron and berries.

Heal 7 HPRestores plus 2 hit points when consumed.
Weapons2

A rusty but serviceable blade with a handle wrapped in dirty twine.

Finesse, light, thrown (range 20/60).

A bow made from flexible yew wood, though it looks a bit weathered.

Range 80/320, two-handed.
Miscellaneous6

A heavy iron bar used for prying open chests or doors.

Using a crowbar grants advantage on Strength checks where leverage can be applied.

A thick, rough rope made of hemp fibers.

Has 2 hit points and can be burst with a Strength check.

A small cloth or leather bag for holding gold or small items.

Can hold up to 20 items or 6 pounds of material.

A clay pot filled with a foul smelling, viscous resin.

When thrown as an action, the target must succeed on a Dexterity save or be Restrained for 1 minute.

A charred rodent skewered on a sharpened branch.

Heal 1 HPConsuming this counts as a day of rations but requires a Constitution save to avoid being Poisoned for 1 hour.

A peculiar jagged stone that glows faintly when shaken.

Provides 5 feet of dim light when shaken. Can be used as a flint to start fires with advantage.
Armor1

Armor made from various metal scraps and pot lids bolted together.

AC +14Requires 13 Strength and gives disadvantage on Stealth checks.
GR

Grubby Grikk

GoblinRogueLvl 4

Shop Atmosphere

Grubby insists on biting every coin he receives to check for authenticity and will occasionally offer a discount if a player allows him to sniff their boots for information.
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