Tidesharp Chisel

Est. 2025 Human Artificer

Tidesharp Chisel

The yard smells of coal, tar, and brine; Maren keeps a battered whistle that she blows three short notes before any hull is set upright. She barters labor and f...

MA

Shopkeeper

Maren "Ironkeel" Tark, a Human Artificer (Lvl 6)

Keeper's Species

Human

15 Misc2 Potions1 Armor1 WeaponsEst. 2.6k gp

Shop Inventory

(19)
Miscellaneous15

A 50-foot coil of rough hempen rope, the backbone of any shipwright's kit.

Common PHB item

A sturdy iron grappling hook used for securing lines to masts, hulls, or cliffs.

Standard adventuring gear; can be thrown to secure to objects.

A basic rowboat suitable for ferries, salvage, and short inshore trips.

Standard vehicle stat (PHB): slow but handy for shore landings.

A well-balanced oar carved from seasoned oak.

Simple tool, mundane

A block-and-tackle set for lifting heavy timbers and adjusting rigging.

Useful for hoisting masts, heavy planks, and capsizing recovery.

A healer's kit kept to patch up deckhands and patch wounds until a proper healer arrives.

Stabilize without a Medicine check; heals nothing by itself but can prevent death.

A long brass spyglass that magnifies distant ships, reefs, and weather.

Allows sight at great distances; prized by lookouts.

A sealed flask that pours forth fresh or salt water on command in varying intensities.

Remove stopper and speak command word to produce Stream (1 gal), Fountain (5 gal), or Geyser (30 gal, usable to push/knock prone for small effect).

A finely balanced chisel whose edge is keyed to fast sealant work on keels and planks.

When used by someone proficient in carpenter's or smith's tools, grants bonus to checks to repair, caulk, or refit a vessel's hull or rigging.

A charm sold to fishing folk that evokes the sea's buoyant patience.

Once per day when affixed to a small vessel (rowboat/keelboat), the bell's magic grants advantage on checks and saves made to keep the vessel afloat or halves hull damage from a single damaging event. Requires attunement by the ship's owner or captain.

A tar bucket used in keel sealing and seamwork at the boatyard.

Used for caulking seams and sealing planks; messy to handle.

A pair of heavy clamps used to hold hull planks in place during repair.

Mundane shipwright equipment.

A bolt of treated sailcloth in a salt-bleached blue.

Used to cut replacement sails or patch existing ones.

A complete rigging kit for replacing worn lines and re-blocking sails.

A common kit sold to ship's carpenters and bosuns.

A portable keel-patch kit for emergency hull repairs at sea.

Keeps a leaky vessel afloat long enough for shore repairs.
Potions2

A small glass vial of red liquid that soothes wounds when drunk.

Heal 7 HPCommon potion of healing (DMG/PHB guidance).

A potion that grants temporary underwater respiration to one who drinks it.

You can breathe underwater for 1 hour after drinking this potion.
Armor1

A dark, supple cloak whose fabric ripples like a ray when submerged.

While worn with hood up you can breathe underwater and gain a swim speed of 60 feet.
Weapons1

A barnacled trident whose haft is inlaid with mother-of-pearl and etched runes.

This magic trident has 3 charges. While you carry it, you can expend 1 charge to cast Dominate Beast (save ) on a beast with a swim speed. Regains charges at dawn.
MA

Maren "Ironkeel" Tark

HumanArtificerLvl 6

Shop Atmosphere

The yard smells of coal, tar, and brine; Maren keeps a battered whistle that she blows three short notes before any hull is set upright. She barters labor and favors for rare timbers. The shed has a half-hidden hatch that opens onto a shallow tidepool where Maren 'tests' certain seaworthy trinkets.
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