Bellwhistle's Sundries & Provisions

Est. 2025 Human Rogue (shopkeeper background)

Bellwhistle's Sundries & Provisions

Marta hums an off-key sea chantey when customers pay; she offers 'Marta's Favor'—a small discount once per season to anyone who buys her special spice packet. S...

MA

Shopkeeper

Marta Bellwhistle, a Human Rogue (shopkeeper background) (Lvl 4)

Keeper's Species

Human

13 Misc2 Potions5 Weapons1 ArmorEst. 807 gp

Shop Inventory

(21)
Miscellaneous13

Reinforced seams and several interior pockets. Suitable for adventurers.

Water-resistant coating (keeps up to a small amount of water from seeping in).

Sturdy hemp rope, good for climbing and tying.

Simple bedroll; fairly warm and compressible.

Sealed waterskin that holds about 4 pints of liquid.

Keeps water cool for 1 day longer than average.

Standard pine torches for illumination (burn about 1 hour each).

Striker, flint, and tinder to quickly light fires and torches.

Can light a torch as a bonus action if held.

Pulleys, pitons, special rope, and instructions for secure climbing.

Provides advantage on checks to aid climbing if properly used.

Practical garments for travel and casual social encounters.

Necessary for letters, maps, and basic scroll copying.

Hooded lantern provides controllable light; includes enough oil for 6 hours.

Can be hooded to dim light to a 5-foot radius.

Picks, small blades, and tension tools useful for locks and traps.

Provides proficiency check when used by a proficient PC; Marta offers a brief demo.

A reliable map of nearby roads, inns, and fishing spots; useful for travel planning.

Includes marginal notes about recent patrols and a shortcut to a ruined watchtower.

Dual-sided whetstone for maintaining blades in the field.

Using it gives a one-time +1 to attack rolls with a weapon after sharpening (DM adjudicates).
Potions2

A small crystal vial of red liquid that mends wounds.

Heal 7 HPRestores hit points when consumed.

A bitter-smelling vial that grants advantage on saves against poison for 1 hour after drinking.

Advantage on saving throws against poison for 1 hour.
Weapons5

A common adventurer's shortsword, light and balanced for thrusting.

Single-handed chopping weapon; doubles as a tool for cutting wood.

Can be thrown (range 20/60).

A compact crossbow suitable for novice marksmen; includes a small quiver of bolts.

Loading property (one bolt per attack action).

A dagger with a thin silver inlay useful against certain creatures vulnerable to silver.

Counts as silvered weapon for creatures susceptible to silver (cost includes silvering).

A lightweight shortsword with a faint blue edge. Magic item (uncommon).

Atk +1 to attack and damage rolls. Emits faint blue light in 5-foot radius on command (hidden toggle).
Armor1

A set of studded leather offering good mobility and protection.

AC +12Stealth disadvantage avoided unless heavily soiled.
MA

Marta Bellwhistle

HumanRogue (shopkeeper background)Lvl 4

Shop Atmosphere

Marta hums an off-key sea chantey when customers pay; she offers 'Marta's Favor'—a small discount once per season to anyone who buys her special spice packet. She keeps a ledger with sketches and notes about local rumors and will sometimes trade information for goods rather than gold.
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