The Sighing Conch

Est. 2025 Water Genasi Bard

The Sighing Conch

The Sighing Conch sits within a reinforced air pocket beneath a submerged reef. Glass windows look out into the kelp-forest; bioluminescent lanternfish drift la...

MO

Shopkeeper

Morrin Tidebloom, a Water Genasi Bard (Lvl 5)

Keeper's Species

Water Genasi

4 Misc5 Misc2 MiscEst. 189 gp

Shop Inventory

(11)
Miscellaneous4

A robust plate of charred sea-haddock, crusted with brine and toasted kelp crumbs. Satisfying after a long swim.

Heal 4 HPRestores 4 HP when eaten (consumed as an action).

A stew of shellfish, sea greens, and star-salt that shimmers faintly under light. Thick and aromatic.

Heal 10 HPRestores 10 HP when eaten. Grants advantage on Constitution saving throws against cold for 1 hour.

A silvery chowder stirred with crushed pearl dust. It tastes faintly of ocean mist and varnished wood.

Heal 18 HPWhen eaten, restores 18 HP and grants 5 temporary HP lasting 1 hour.

A tart of orchard apples braised in rum and sea-amber syrup, served warm with foam of cream.

Heal 6 HPRestores 6 HP. Eating one grants a bonus to saving throws vs. being frightened for 1 hour.
Miscellaneous5

A small flask of pale-blue liquid that smells of salt and rain. Swirling motes remain suspended within.

Grants the effects of the water breathing spell for 1 hour when consumed.

A sweet, effervescent mead infused with sea-sugars and a hint of citrus kelp. Lightly intoxicating.

Drinker gains +1 to Persuasion checks with aquatic creatures for 1 hour (flavor-based; DM adjudicates).

A deep, amber ale with a peppery afternote. Perfect for sailors who prefer sturdiness over sweetness.

Minor morale boost: friendly allies sharing a round gain advantage on one group Intimidation or Performance check that evening (DM's call).

A calming infusion of dried seagrass and lemon-sage. Clears the head and soothes the stomach.

Heal 2 HPRestores 2 HP and calms the nerves: grants advantage on one Wisdom (Perception) check if taken before the check.

A small, crystalline shot that dissolves on the tongue, made from condensed siren tears and salt crystals.

Upon drinking, the user gains advantage on one Charisma (Performance) check and on one Charisma (Persuasion) check involving creatures that dwell in or near water within 1 hour. Prolonged use may draw attention from siren-kind.
Miscellaneous2

Crunchy strips of smoked kelp dusted with sea salt. Cheap, filling, and addictive.

A vial of intensely flavored brine used as a condiment; sharp as a sea dog's bark.

If consumed before a saving throw to avoid dehydration or exposure to salt-sapping effects, grants +1 to the roll.
MO

Morrin Tidebloom

Water GenasiBardLvl 5

Shop Atmosphere

The Sighing Conch sits within a reinforced air pocket beneath a submerged reef. Glass windows look out into the kelp-forest; bioluminescent lanternfish drift lazily in the current. Patrons remove damp gear and leave muddy boots in carved troughs; the house song—a lilting sea shanty—begins whenever a new table arrives. Morrin collects tales in exchange for top-shelf dishes: a particularly good story may earn a free Pearl-Infused Clam Chowder or a discount on an Ebb's Breath Elixir. The kitchen occasionally serves a 'mystery catch'—if you ask for it, you'll get whatever the tide delivered that day (often excellent, sometimes surprisingly spicy).
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