The Gilded Tankard

Est. 2025 Human Rogue (ex-barkeep, amateur fences' contact)

The Gilded Tankard

Marisol keeps a ledger of 'favored' patrons scratched into the underside of the bar — those listed receive leniency or rumors. She hums an old sailors' lullaby ...

MA

Shopkeeper

Marisol Venn, a Human Rogue (ex-barkeep, amateur fences' contact) (Lvl 3)

Keeper's Species

Human

10 Misc2 Potions1 Weapons1 MiscEst. 136 gp

Shop Inventory

(14)
Miscellaneous10

Foamy, bitter ale poured from a wooden cask. Local favorite for wetting the whistle.

Slightly warms in cold weather; regular patrons get the 6th mug free punch-card (for flavor only).

A dark, fruity wine from a nearby vineyard; smoother than the typical city swill.

Drinkers have advantage on Charisma (Persuasion) checks vs. other inebriated patrons for 10 minutes (flavor, DM discretion).

Thick beef-and-barley stew that fills the belly and warms the limbs.

Restores 1 hit die's worth of comfort; gives +1 temporary morale to social checks for an hour (roleplay/DM option).

A bed in the upstairs dormitory: crowded but safe from the street.

If a patron pays an extra 1 sp, they get a blanket and better privacy (DM determines comfort bonus).

Small private chamber above the bar with a proper bed and a locked door.

AC +1Owner can lock the door; some patrons use it for discreet meetings. The lock is simple (not a trap).

A small flask of hot, spiced rum that bites the tongue in a pleasant way.

Grants +1 to intimidation checks against inebriated targets for 10 minutes (flavor).

A simple wrapped snack good for a day's light travel.

A crudely-drawn map showing back-alley routes, a few safehouses, and one guard blindspot.

Useful for stealthy navigation; may be incomplete or slightly outdated.

A modest set of picks and rakes in a leather roll. Useful for basic locks.

Granter of advantage on a Dexterity (Sleight of Hand) attempt to pick a simple lock, at the DM's discretion.

A whispered tip about a low-risk job: a courier task, a lost parcel, or a simple fetch quest.

Quality and reward of the job varies; Marisol vouches for some contacts, warns about others.
Potions2

A ruby-red vial that mends flesh and soothes pain (standard potion of healing).

Heal 7 HPHeals HP when consumed; common magic item.

A bitter tincture that suppresses poison for a short time.

Gives advantage on saving throws against poison for 1 hour (DMG guideline).
Weapons1

A short, serviceable blade—what the bouncers keep in the wall for troublemakers.

Light, can be thrown (range 20/60). Not a masterwork weapon.
Miscellaneous1

Local hired minstrel will perform a short piece to charm the crowd or cover a conversation.

Provides a bonus to persuasion checks made in the bar while the performance plays (flavor/DM discretion).
MA

Marisol Venn

HumanRogue (ex-barkeep, amateur fences' contact)Lvl 3

Shop Atmosphere

Marisol keeps a ledger of 'favored' patrons scratched into the underside of the bar — those listed receive leniency or rumors. She hums an old sailors' lullaby when pouring a third glass; regulars believe it wards off gossip. The upper room smells faintly of lavender and iron; Marisol will trade a rumor or a small map in exchange for a favor (not necessarily lawful). The Gilded Tankard enforces a 'no spilling on the floor' rule with exuberant but theatrical brawling—Marisol sells a free mug of ale to anyone who can make her laugh during a fight.
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