Iris Quell's Celestial Draughts

Est. 2025 Half-Elf Artificer

Iris Quell's Celestial Draughts

Iris hums an old spacer lullaby while she brews; she labels bottles by constellation instead of contents in informal conversation (e.g., "grab the Orion vial")....

IR

Shopkeeper

Iris Quell, a Half-Elf Artificer (Lvl 6)

Keeper's Species

Half-Elf

11 Potions2 MiscEst. 4.1k gp

Shop Inventory

(13)
Potions11

A viscous, rosy liquid that shimmers with motes like distant stars. Restores hit points when imbibed.

Heal 8 HPHeals HP (standard Potion of Healing). The shimmer fades over 1 minute.

A deep cerulean draught. When drunk it floods the senses with a warm, lunar light and restores substantial vitality.

Heal 20 HPHeals HP (Greater Potion of Healing).

A thick, silvery elixir that tastes faintly metallic and leaves a faint constellation-shaped gleam on the drinker's skin.

Heal 50 HPHeals HP (Superior Potion of Healing).

A quicksilver drink that makes the air around you crackle like lightning. Movement and reflexes sharpen.

Grants the effects of the haste spell for 1 minute (as per DMG/np rules). If the duration ends while under the effect, you suffer the usual exhaustion (as haste ending).

A clear vial of saline infused with micro-void filaments. Allows a humanoid to breathe in vacuum and thin-atmosphere conditions.

For 1 hour after drinking, you can breathe in vacuum or atmospheres with less than 50% breathable oxygen. Does not protect against pressure extremes or radiation.

A dense, pearlescent fog in a sealed phial. When uncorked it momentarily reduces local gravity.

When tossed and shattered, creates a 10-foot-radius zone where creatures have half their weight and fall at 10 feet/round for 1 minute (DM adjudicates movement/strength checks). Useful for jumps or slowing falls.

A faintly iridescent vial. Drinking it causes your body to flow like nebular mist for a short while.

Grants gaseous form for up to 1 hour (as the spell). You can move through small openings but cannot attack or manipulate objects while fully insubstantial.

A thick, star-dust flecked liquid that hardens the mind and body against uncanny forces.

AC +1For 1 hour, grants advantage on saving throws against being charmed or frightened and resistance to radiant damage.

A deep indigo liquid swirling with phosphorescent strands. Drinking it allows a creature to breathe underwater as if it were air.

Allows breathing underwater for 8 hours (Water Breathing effect).

A metallic, slightly bitter brew. Purges toxins and counters alien venoms more effectively than mundane antidotes.

Functions as an antitoxin and grants advantage on Con saves against poison for 1 hour; neutralizes one instance of ongoing poison damage.

Clear water with a faint phosphorescent sheen. Drinking a sip clears minor mental haze.

Grants advantage on the next Intelligence or Wisdom check made within the hour (single-use).
Miscellaneous2

A tiny glass ampoule containing an effervescent stimulant favored by ship mechanics on long shifts. Not magical, but potent.

Grants +2 to Constitution checks and advantage on ability checks to avoid exhaustion for 1 hour. Effects are non-magical and wear off with possible mild jittery fatigue (-1 to Dex checks for 10 minutes).

A tiny corked vial containing glittering powder collected from comet tails. Mostly for experiments and crafting.

Can be used as a crafting component for potions or enchantments; may add a +1 to a minor effect at GM discretion.
IR

Iris Quell

Half-ElfArtificerLvl 6

Shop Atmosphere

Iris hums an old spacer lullaby while she brews; she labels bottles by constellation instead of contents in informal conversation (e.g., "grab the Orion vial"). She refuses to sell Superior healing potions to anyone who doesn't at least try to haggle with a poetic compliment.
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