Marris' Sundries and Adventure Supplies - AI-generated fantasy Shop

Marris' Sundries and Adventure Supplies

Est. 2025 Human Artificer

Marris' Sundries and Adventure Supplies

The shopkeeper talks to small mechanical devices as if they were children and will offer a 5% discount to anyone who can fix his battered pocket watch. He insis...

EL

Shopkeeper

Eldrin Marris, a Human Artificer (Lvl 9)

Keeper's Species

Human

15 Misc3 Potions1 Weapons3 ArmorEst. 15.7k gp

Shop Inventory

(22)
Miscellaneous15

Simple wax torch. Standard issue for adventuring parties.

Used to start fires reliably.

Durable hempen rope, 50 feet.

Quiet, strong silk rope for delicate or concealed work.

Sufficient food for one person for one day.

A basic bedroll for camping.

Sturdy waterskin, leather-bound.

A stitched pack of bandages, salves, and splints used for emergency treatment.

Heal 1 HPStabilizes a dying creature when used; 10 charges per kit.

A small hooded lamp for controlled light.

Useful tool for breaking, prying, and leverage.

A dependable backpack for carrying equipment.

A cloth sack with a strange, larger-than-it-looks interior.

Items placed inside do not change weight; dangerous to place inside certain extradimensional items.

A parchment scroll containing a prepared 3rd-level spell.

Consumable single-use magic item; failure if user cannot cast the spell's class spell list.

A small brass clockwork lighter and multi-tool favored by traveling tinkerers.

Custom crafted gadget; counts as a mundane item with one minor magical spark for convenience.

A small wooden charm intended to quiet rattling gear during travel.

Minor utility item created by the shop; no mechanical bonus beyond GM discretion.
Potions3

A vial of warm, shimmering liquid that knits flesh and mends wounds.

Heal 7 HPConsumable magical potion.

A stronger restorative potion, warm to the touch and slightly effervescent.

Heal 14 HPConsumable magical potion.

A small, herbal antitoxin brewed by the shop's apothecarist.

Custom minor consumable item; limited use and meant as an emergency aid.
Weapons1

A finely balanced longsword with a faint runic sheen. Grants +1 to attack and damage.

Atk
Armor3

A round steel shield engraved with a warding motif; grants a small magical defense bonus.

AC +1

A plain-looking cloak woven with faint silver thread that hums when touched.

AC +1Passive bonus to defenses and saves; attunement required.

Soft-leather boots that absorb sound and leave little trace.

Uncommon; ideal for scouts and rogues; requires attunement in some tables.
EL

Eldrin Marris

HumanArtificerLvl 9

Shop Atmosphere

The shopkeeper talks to small mechanical devices as if they were children and will offer a 5% discount to anyone who can fix his battered pocket watch. He insists customers remove muddy boots at the threshold and keeps a basket of mismatched socks near the counter, claiming they are 'for luck'.
Visual sheet

Turn Marris' Sundries and Adventure Supplies into a sheet

A high-res, share-ready sheet you can post or print.