Thistledew's Tempering & Tinctures

Est. 2025 Half-elf Bard (College of Lore)

Thistledew's Tempering & Tinctures

Maris hums tunelessly while working; she labels experimental batches with snippets of lyrics. She offers a small discount to musicians, bards, and anyone who br...

MA

Shopkeeper

Maris Thistledew, a Half-elf Bard (College of Lore) (Lvl 4)

Keeper's Species

Half-elf

12 Potions6 MiscEst. 4.6k gp

Shop Inventory

(18)
Potions12

A clear ruby vial that mends cuts and stanches blood. Standard adventuring aid.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect).

A deeper crimson elixir that knits flesh more effectively.

Heal 4 HPHeals HP when consumed.

A pale green serum that eases certain afflictions and drains.

Cures one disease or one condition: blinded, deafened, paralyzed, or poisoned.

Bitter, bright yellow drops that grant advantage on saving throws against poison for 1 hour.

Advantage on saving throws vs. poison for 1 hour; neutralizes poison damage if administered after exposure (DM adjudicates).

A heavy, syrupy potion that bulks up a drinker's muscles for a short time.

Sets Strength score to 21 for 1 hour (per DM/standard 5e potion variant rules).

A silvery elixir in a crystal phial; imparts brief glimpses beyond the veil.

Grants truesight out to 30 feet for 10 minutes. One dose only.

A gritty, gray draught that makes skin feel like warm stone.

AC +2Grants +2 to AC for 1 hour (represents a temporary damage reduction/armor effect).

A cloying, lavender liquid that lulls to sleep if taken or slipped (ethical use discouraged).

Creature that drinks must succeed on a Wisdom saving throw or fall asleep for 1 minute.

A small phial that holds four doses of a mild healing tonic; designed for groups.

Heal 1 HPEach dose heals HP. Economical for low-level parties.

A clear, humming liquid that dulls minor illusions and wards against enchantments.

Grants advantage on saves vs. charm and illusion effects for 1 hour.

A pale blue elixir infused with a faint humming sound that lingers near the throat.

Heal 2 HPHeals HP and grants temporary hit points that last 1 hour.

A fizzy green drink that quickens the muscles for a short time.

Grants +10 ft movement speed and advantage on Dexterity (Acrobatics) checks for 10 minutes.
Miscellaneous6

Tiny bottle of magically purified water that refreshes and removes minor fatigue.

Removes one level of exhaustion (DM discretion) or grants advantage on next short-skill check tied to fatigue.

A small phial containing a volatile, orange liquid used as an improvised incendiary.

Thrown like Alchemist's Fire ( ongoing fire); deals minor fire damage on impact.

A soothing ointment that eases burns, stings, and mild arcane backlash.

Heal 1 HPHeals HP when applied and grants advantage on next saving throw vs. elemental damage within 1 minute.

Alcoholized bandages used to staunch bleeding and clean wounds.

Stabilizes a dying creature automatically if applied (single-use per cloth).

A tiny phial containing a single gust of magically-still air used to clear smoke or pacify minor gaseous hazards.

Clears a 10-foot cube of smoke or similar minor gaseous effect once.

A vial that emits a soft light when uncorked, acting like a candle for an hour.

Produces bright light in a 10-foot radius and dim light for an additional 10 feet for 1 hour.
MA

Maris Thistledew

Half-elfBard (College of Lore)Lvl 4

Shop Atmosphere

Maris hums tunelessly while working; she labels experimental batches with snippets of lyrics. She offers a small discount to musicians, bards, and anyone who brings her rare herbs. Keeps a ledger of suspicious buyers and reports to the town watch if a customer purchases multiple offensive concoctions in a single day.
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