Bram's Greenware

Est. 2025 Half-elf Druid (Circle of the Land - Forest)

Bram's Greenware

Bram hums low, tuneless songs when he works; the shop is lined with moss and hanging plants whose leaves drip faintly at dusk. He tends a patient, plodding cat ...

BR

Shopkeeper

Bram Thornroot, a Half-elf Druid (Circle of the Land - Forest) (Lvl 5)

Keeper's Species

Half-elf

5 Potions4 Misc2 Misc6 MiscEst. 1.5k gp

Shop Inventory

(17)
Potions5

A small glass phial filled with rosy liquid that mends flesh when drunk.

Heal 7 HPStandard Potion of Healing; single use.

A deeper red elixir in a squat vial; stitches bone and muscle more thoroughly.

Heal 14 HPGreater healing; single use.

A rare, viscous crimson draught sold only occasionally; heals grievous wounds.

Heal 26 HPSuperior magical healing; single use.

A brewed sap potion that stiffens the drinker's skin like bark.

AC +16For 1 hour the drinker's base AC is 16 (does not stack with natural armor that sets a higher base).

A brackish green draught that steels the blood against toxins.

Grants resistance to poison damage and advantage on saving throws against being poisoned for 1 hour.
Miscellaneous4

A bitter, oily vial that steadies blood and counters common toxins.

When consumed, grants advantage on saving throws against poison for 1 hour.

A cold, spongy pack bound with herbal twine used to staunch infection.

Gives advantage on saving throws against disease for 24 hours (nonmagical illnesses).

A clear vial whose vapors open clogged lungs and ease choking smoke.

Grants advantage on Constitution checks and saving throws relating to breathing (smoke, vapors) for 1 hour.

A concentrated antidote brewed from cultivated nightshade and a rare bog blossom.

If consumed within 1 minute of a nonmagical venomous bite, the venom's damage is negated. If consumed after, grants advantage on the next saving throw against that venom.
Miscellaneous2

A leather roll of bandages, salves and splints (10 uses).

Heal 7 HPHas 10 uses. As an action, expend one use to stabilize a creature or restore HP.

Mortar, pestle, small glass vials and dried references for preparing herbal remedies.

Required for brewing many nonmagical remedies and for the Antitoxin recipe.
Miscellaneous6

A greenish salve that cools burns and speeds closure of shallow wounds.

Heal 3 HPHeals HP when applied. Also eases fever and removes minor local irritation.

A small vial containing a bioluminescent fern sprig that glows faintly at dusk.

Provides dim light in a 10-foot radius and faint light for an additional 10 feet for 24 hours.

Bundles of scented sticks—sage, lavender and moss—that calm and steady the mind.

Burning one stick calms a small area (10-foot radius). Anyone in the area has +1 to Charisma (Persuasion) checks and advantage on saving throws against being frightened for 10 minutes.

A small cloth pouch filled with thorn-berries, mint and a sliver of petrified root hung about the neck.

While carried, grants a bonus to saving throws against being charmed or frightened.

A finger-sized cloth pouch of dried bay, mint, thyme and moss for everyday remedies.

Used as material components for simple poultices and teas; grants +2 to Medicine checks to prepare a nonmagical remedy.

A small scrap of parchment with Bram's quick steps to brew an emergency poultice.

When followed, the recipe allows the creator (with herbalism or healer's kit) to make a poultice that heals HP in 1 minute.
BR

Bram Thornroot

Half-elfDruid (Circle of the Land - Forest)Lvl 5

Shop Atmosphere

Bram hums low, tuneless songs when he works; the shop is lined with moss and hanging plants whose leaves drip faintly at dusk. He tends a patient, plodding cat named Sage who refuses to leave the counter and will 'approve' purchases by brushing against the buyer's hand. Bram will only trade rare ingredients for stories of far-off plants or news about the Thornhollow bogs — he believes knowledge is as valuable as coin. He keeps a small ledger of local toxins and will refuse to sell certain items to those who evoke obvious ill intent.
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