The Embered Codex

Est. 2025 Half-Elf Wizard (School of Enchantment)

The Embered Codex

The Embered Codex smells faintly of ozone and orange blossom; a small clockwork fox with a glowing eye naps behind the counter. Meris greets customers by guessi...

ME

Shopkeeper

Meris Silversong, a Half-Elf Wizard (School of Enchantment) (Lvl 6)

Keeper's Species

Half-Elf

4 Potions13 Misc1 WeaponsEst. 5.1k gp

Shop Inventory

(18)
Potions4

A ruby-red vial that mends wounds when swallowed. Standard common restorative.

Heal 6 HPHeals HP when consumed (standard Potion of Healing).

A sticky, mint-scented potion that grants a supernatural grip for a short while.

Gives advantage on Strength (Athletics) checks and climbing speed for 1 hour.

A bitter, chalky vial. Helps resist poison for a short duration.

Advantage on saving throws against poison for 1 hour.

A vial of amber liquid that, when sipped, allows the drinker to understand and speak one additional common tongue for a short time.

Grants comprehension and the ability to speak one non-rare language (decided on purchase) for 1 hour.
Miscellaneous13

A single-use parchment inscribed with a cantrip. Consuming the scroll casts the cantrip.

One use only. Spellcasting ability not required for cantrips but DM determines casting stat when used by someone without the spell on their list.

A carefully scribed scroll that unleashes Mage Armor on a willing target.

AC +13Casts Mage Armor (13 + Dex modifier AC) for 8 hours on a willing creature.

A silvery script that creates illusory duplicates to confound attackers.

Casts Mirror Image; single-use. Useful defensive option for low-level casters.

A polished ebony wand with a brass tip. Fires unerring bolts of force.

7 charges. Spend 1–3 charges to cast Magic Missile (as variant: 1 charge = 1 dart, 3 charges = standard 3-dart casting). Regains charges daily at dawn.

A thin silver ring that keeps the wearer's body pleasantly warm and wards against cold chill.

Negates damage and effects from extreme cold and prevents exhaustion from cold environments.

A fist-sized, smoky gem keyed to cast the Shield spell once before shattering.

AC +5When activated, grants bonus to AC (Shield) until the start of the user's next turn. Consumable.

A leather pouch filled with common spell components: bits of chalk, sulfur, pins, and salts.

Contains common components for most spells; useful for adventurers without a fixed supply.

A short clear-crystal mounted on a wooden haft; doubles as a 3-foot staff focus.

Functions as a spellcasting focus; has a tiny storage cavity for a single component or scrap of parchment.

A wooden rod that bursts into thick smoke when snapped in two; useful for quick escapes or signaling.

Creates a 10-foot radius cloud of smoke that heavily obscures the area for 1 minute (or until wind disperses it). Single-use.

A cloth sack with a pocket dimension. Useful but bulky and expensive.

Holds up to 250 lbs, not exceeding 64 cubic feet. If overloaded or ruptured, contents may be lost to the Astral.

A sheet of fine parchment, a feather quill, and a small inkwell. Suitable for scroll copying.

None magical—mundane supplies. Frequent purchases by apprentices copying spells.

A 1st-level scroll that casts Identify, revealing a magical item's properties.

Single use: casts Identify on target item or creature; very useful for parties encountering unknown trinkets.

Small bone sticks etched with runes. Each casts Light when snapped.

Each stick is single-use and emits bright light in a 20-foot radius for 1 hour.
Weapons1

A sticky bottle that bursts into flame when smashed on a surface.

Thrown (range 20/60). On a hit, ignites target area. Consumable.
ME

Meris Silversong

Half-ElfWizard (School of Enchantment)Lvl 6

Shop Atmosphere

The Embered Codex smells faintly of ozone and orange blossom; a small clockwork fox with a glowing eye naps behind the counter. Meris greets customers by guessing their birth month and offering a free cup of spiced tea if they accept a ‘temporary enchantment’ (usually a harmless prestidigitation trick). She keeps a ledger of customers' odd requests and a tiny bell that sings three notes whenever someone attempts to conceal a magical item in the shop.
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