Haleth's Feather & Fletch

Est. 2025 Human Ranger

Haleth's Feather & Fletch

Merron talks to the arrows in a low voice as he repairs them and will only accept barter if the trade includes at least one feather (he prefers hawk, but will a...

ME

Shopkeeper

Merron Haleth, a Human Ranger (Lvl 2)

Keeper's Species

Human

2 Weapons1 Misc8 Misc1 Misc1 Misc1 MiscEst. 912 gp

Shop Inventory

(14)
Weapons2

A well-made shortbow carved from yew. Balanced for quick handling and reliable performance.

None. Standard shortbow stats for D&D 5e.

A classic longbow, hand-laminated and varnished. Slightly longer draw for greater range.

None. Standard longbow stats for D&D 5e.
Miscellaneous1

A finely crafted longbow with a faint trace of green in the grain. The bow hums softly in the presence of natural beasts.

Atk This is a +1 longbow (uncommon). When used to target beasts or plant creatures, the wielder gains a +1 to attack rolls (stacking with the weapon's +1) and the bow sheds dim green light in a 5-foot radius on command.
Miscellaneous8

Twenty fletched wooden arrows with iron heads. Balanced and reliable for general hunting and adventuring.

None.

Ten bolts with reinforced brass tips better suited for small ranks and light armor.

None beyond improved durability.

Slim, narrow-headed arrows designed to concentrate force and better penetrate metal and thick leather.

Against creatures wearing heavy or layered armor, these arrows deal +1 piercing damage (DM adjudication advisable).

Wooden-headed arrows with blunt tips used for training and target practice.

Designed for nonlethal training and pelting targets; can be used in combat for improvised nonlethal hits at DM discretion.

A supple leather quiver with a simple strap and a small internal divider to keep fletchings from tangling.

None.

A replacement set of composite bow limbs—useful for repairing a damaged longbow or upgrading a broken shortbow.

Installation requires fletcher's tools and a successful Tinker's or appropriate tool check.

A small leather-mounted monocle with simple magnification and crosshairs to aid aiming at range.

Grants advantage on one long-range attack per short rest when used to carefully aim (DM adjudicates).

A reinforced case lined with a cushioning material to keep fletchings intact; preferred by travelling archers.

None mechanical. Provides secure storage and keeps damp from ruining arrows.
Miscellaneous1

An arrow tipped with a small, treated cloth packet that bursts into flame on impact.

On a successful hit, deals an extra fire damage. The packet burns out after impact; single-use.
Miscellaneous1

A craftsman's kit: knives, sinew, glue, feathers, and small clamps. Necessary for making and repairing arrows and minor bow maintenance.

Using these grants proficiency-based repair or crafting checks for arrows and basic bowwork (DM rules apply).
Miscellaneous1

A pair of finger-tabbed gloves that protect the draw hand and improve comfort on long hunts.

Grants advantage on a Dexterity (Sleight of Hand) or Dexterity checks related to re-stringing or fletching when worn.
ME

Merron Haleth

HumanRangerLvl 2

Shop Atmosphere

Merron talks to the arrows in a low voice as he repairs them and will only accept barter if the trade includes at least one feather (he prefers hawk, but will accept owl). He refuses to glue dragonbone into arrows on ethical grounds and is suspicious of anyone asking for 'specially made' bolts for sieges.
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