Vell's Sundries & Curios

Est. 2025 Human Rogue (Arcane Trickster 6 / Mastermind 12)

Vell's Sundries & Curios

Maris always inspects purchases closely and asks one personal question of strangers (what is your mother's name?). She keeps a ledger of clientele favors and wi...

MA

Shopkeeper

Maris Vell, a Human Rogue (Arcane Trickster 6 / Mastermind 12) (Lvl 18)

Keeper's Species

Human

16 Misc3 Potions1 Weapons2 ArmorEst. 284.5k gp

Shop Inventory

(22)
Miscellaneous16

Reinforced leather pack with multiple pouches and a bedroll strap. Holds gear reliably; water-resistant treated.

Holds up to 30 lb more in a single compartment without tearing (flavor; not extradimensional).

Dried meats, preserved vegetables, hard biscuits—enough to feed one adventurer for seven days.

Sturdy 50-foot rope. Good for climbing, hauling, and makeshift traps.

Provides bright light in a 30-foot radius and dim light for an additional 30 feet. Comes with a small flask of oil.

Can be hooded to reduce light to dim only (useful for stealthy approaches).

Picks, tension wrench, and several specialized files and hooks. Owned and maintained by a former rogue.

Grants advantage on picking simple locks when used by a skilled rogue (flavor; DM adjudicates).

A one-use scroll that casts a limited teleportation to a known location. Requires a successful Arcana check to use safely.

Teleports the caster and up to 8 willing creatures to a location the caster has visited before. Risk of mishap on a bad check.

Soft-soled boots that muffle the wearer’s steps and hug the ankles.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.

A polished mahogany wand with a ruby tip. Emits sparks when twitched.

Cast Firebolt (ranged spell attack) using a charge. Regains charges daily at dawn. If you expend the last charge, roll a d20: on a 1 the wand crumbles.

Crucibles, vials, powders, and tools necessary for simple potions and alchemical concoctions.

Used to craft common alchemical items and identify acids, potions, and poisons with a successful check.

A sharp silver whistle that pierces night air. Can be heard up to a mile in quiet countryside.

Once per dawn, the whistle's call can be enchanted to carry an audible plea to allies (as message, but audible).

A hand-drawn map showing rumored minor planar touchpoints and hedge-gate locations in the region. Not infallible.

Provides a good starting point for planar navigation. Using it reduces the chance of a travel mishap (DM decision).

Small glass vials for potions, inks, and components. Sealed with wax stoppers.

Standard lead bullets for slings. Good balance and weight.

High-quality silk thread and a selection of needles for repairs and delicate stitching.

Grants advantage on simple clothing/gear repairs when used by a skilled crafter.

A small iron box lined in velvet with a faintly glowing sigil. Designed to hold valuables safely.

Emits a minor ward: a creature attempting to force it open must succeed on a Strength check or take psychic damage (flavor).

Folding grapnel that springs into shape when deployed. Strong, compact, and reliable.

Locking shank grips most masonry and natural stone with advantage on checks to hold.
Potions3

A bright ruby vial that heals grievous wounds and soothes internal aches. Restores the body quickly to fight again.

Heal 60 HPCures one level of exhaustion when consumed (single use).

Vial of silvery liquid that grants true invisibility (see special effects). One-time use.

Grants invisibility for 1 hour or until you attack or cast a spell. Resistant to dispel effects (DM may require a high-level dispel).

A bitter, greenish potion that grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws against poison for 1 hour.
Weapons1

A finely balanced longsword with arcane runes along the fuller. Gleams with a faint blue light.

Atk On a critical hit, deals an extra radiant damage. The blade sheds dim light (10 ft) when commanded.
Armor2

Leather bracers inlaid with thin metal sigils. They slightly hum when struck by magic.

AC +2While wearing these bracers and not wearing armor or using a shield, gain +2 to AC (treated as magic item that grants defense).

A dark, heavy cloak threaded with silver. Comfortable and subtly warm.

AC +1Grants bonus to saving throws and +1 to AC while worn.
MA

Maris Vell

HumanRogue (Arcane Trickster 6 / Mastermind 12)Lvl 18

Shop Atmosphere

Maris always inspects purchases closely and asks one personal question of strangers (what is your mother's name?). She keeps a ledger of clientele favors and will sometimes barter rare goods for secrets or deeds. A discreet bell above the door rings only for valued patrons; Maris rarely answers it unless she recognizes the ring.
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