The Bleeding Anvil

Est. 2025 Human Artificer (Armorer) / Smith

The Bleeding Anvil

The shop sits below street level, accessible by stone steps stained faintly with old, dark rust. Chains dangle from the ceiling and shadow-etchings skitter acro...

IL

Shopkeeper

Ilvira Hallowbrand, a Human Artificer (Armorer) / Smith (Lvl 12)

Keeper's Species

Human

5 Weapons3 Armor7 MiscEst. 86.3k gp

Shop Inventory

(15)
Weapons5

A plain iron dagger, well-balanced for utility and last-ditch defence.

A well-balanced longsword with a dark, mirror-polished blade. It hums faintly when undead are near.

Atk On a hit against undead, the wielder gains advantage on the next saving throw against fright (once per short rest).

A hefty warhammer forged in a forge that never sees sun. The head is etched with shadowy veins that shift if watched.

Atk On a critical hit, target must succeed on a Wisdom saving throw or become frightened until the end of its next turn. (3/day)

Arrows with dark-stained fletching; the tips are tempered in acid that dulls healing.

On a hit, the target suffers -1 to any healing received for the next minute (stacking to DM discretion).

A long spear forged from a meteor-black ore that drinks starlight. Its tip is cold and seems to drink the light from lanterns.

Atk On a hit, target must succeed on a Wisdom saving throw or be frightened and suffer psychic damage as visions of despair flood their mind (once per short rest). In areas of dim light or darkness, the spear deals an extra necrotic damage.
Armor3

A reinforced chain shirt that offers basic protection for road-bound adventurers.

AC +13

A plate and chain hybrid woven with thin sheets of a metal that drinks light. It makes the wearer seem slightly out of phase.

AC +15Once per long rest, the wearer can activate the veil to gain resistance to nonmagical bludgeoning, piercing, and slashing for 1 minute.

Gauntlets forged from a low-gloss metal found in burial mounds. Grants a crushing grip and a chill touch.

When grappling, wielder gains +2 to Strength (Athletics) checks to maintain hold. Once per short rest, can deliver a chilling touch that deals cold damage on a grappled target.
Miscellaneous7

A full set of smithing tools hardened in a forge of black iron; grants advantage on checks to repair or craft metal items when used by a competent smith.

When used by someone proficient, grants +2 to Smith's (tool) checks (DM fiat).

A pair of forged tongs inlaid with sigils to hold cursed or charged metal safely.

When handling an item with a lingering effect (cursed or trapped), wielder gains advantage on checks to identify or suppress it.

A pendant with a tiny iron shard encased in glass. It can hold a few spells for later release.

Functions as an Amulet of Spell Storing (uncommon). Can hold up to 5 levels of spells total as per DMG rules.

Small iron canisters filled with a black, whispering smoke used to obscure and unsettle.

Produces thick black smoke covering a 10-foot radius (heavily obscured) for 1 minute or until dispersed by wind. Smoke induces unsettling whispers—creatures that start their turn in it must make a Wisdom save or be mildly frightened (disadvantage on attacks) for 1 round.

A thick black paste used to quickly mend broken weapons and armor; smells faintly of smoke and iron.

When applied, repairs up to 5 HP worth of nonmagical metal items instantly; full repair takes longer. Three uses per vial.

A small ingot that never cools below lukewarm. Runes glow faintly when struck by a hammer.

Used as a crafting component: when incorporated into a weapon or armor, grants +1 to attack or defense (DM discretion).

A tiny bell hung from a short chain. It rings with no wind and seems to answer to threats.

Once per long rest, when rung as a reaction to being attacked, grants the ringer advantage on saving throws for 1 round and imposes disadvantage on the attack roll of one attacker.
IL

Ilvira Hallowbrand

HumanArtificer (Armorer) / SmithLvl 12

Shop Atmosphere

The shop sits below street level, accessible by stone steps stained faintly with old, dark rust. Chains dangle from the ceiling and shadow-etchings skitter across walls as lamplight shifts. Ilvira perpetually hums in a low tone—part song, part ritual—whenever the forge is lit. She offers whispered barters: favors traded for crafting secrets. Customers often leave with a smear of ash on their palm and an uneasy sense that the metal remembers them. The anvil occasionally rings of its own accord at midnight.
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