The Hearth & Haversack General Store

Est. 2025 Human Commoner

The Hearth & Haversack General Store

The proprietor hums a quiet two-note tune whenever counting coin and always tucks a bit of rosemary into purchased rations 'for luck'. He insists on signing eve...

MA

Shopkeeper

Marella Stone, a Human Commoner (Lvl 2)

Keeper's Species

Human

15 Misc2 Potions4 Weapons2 ArmorEst. 243 gp

Shop Inventory

(23)
Miscellaneous15

A standard adventurer's backpack with straps, a small flap pocket, and loops for hanging gear.

A simple padded bedroll for camping. Keeps you off damp ground.

A day's worth of preserved food suitable for travel.

A basic waterskin to carry fresh water.

Sturdy hempen rope, useful for climbing, tying, and packing.

A simple torch: cheap, single-use, and reliable.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet.

Small kit for starting fires and lighting torches.

A complete set of lockpicks, hooks, and tools for disabling simple traps and opening locks.

A bundle of standard wooden arrows fletched for general use.

A compact smoke device useful for escapes and brief concealment.

Creates thick smoke in a 10-foot radius that heavily obscures the area for 1 round (smoke disperses quickly outdoors).

A practical cloak treated to repel water and dry quickly; favored by traders and scouts.

Once per long rest, dries the wearer and their outer clothing instantly and grants advantage on one saving throw against environmental cold or prevents failure of one Survival check due to rain.

A nimble kit with a faint enchantment that steadies the hand and mends cloth faster.

Can repair one torn or damaged non-magical garment or pack per short rest; saves a trip to a tailor.

A pouch of spices to improve travel rations and stew.

Sprinkling a pinch makes bland rations more palatable; slight morale lift for roleplaying purposes.

A hooded lantern for controlled light while traveling or in camp.

Can be hooded to limit light; provides steady light for several hours with a full oil flask.

A cheap bar of soap; good for hygiene on the road.

Potions2

A small glass vial filled with a sweet red liquid that restores minor wounds.

Heal 7 HPHeals hit points when consumed.

A clear vial of neutralizing herbs and reagents.

Gives advantage on saving throws against poison for 1 hour after drinking.
Weapons4

A small, balanced knife favored by many adventurers for close work and throwing.

A short, sharp blade designed for speed and precision.

A well-balanced military blade; common among trained fighters.

A basic light crossbow suitable for hunting and adventuring.

Armor2

Soft leather armor offering protection while allowing mobility.

AC +11

A round, iron shield with reinforced rim.

AC +2
MA

Marella Stone

HumanCommonerLvl 2

Shop Atmosphere

The proprietor hums a quiet two-note tune whenever counting coin and always tucks a bit of rosemary into purchased rations 'for luck'. He insists on signing every purchase on a scrap of ledger paper with a tiny sketch of a loaf of bread.
Visual sheet

Turn The Hearth & Haversack General Store into a sheet

A high-res, share-ready sheet you can post or print.