Thorp's Sundries & Cellar

Est. 2025 Human Commoner

Thorp's Sundries & Cellar

Sera Thorp hums old tavern ballads while she works and always offers a free cup of wine to anyone who trades a good story. She keeps a locked chest behind the c...

SE

Shopkeeper

Sera Thorp, a Human Commoner (Lvl 1)

Keeper's Species

Human

17 Misc2 Potions3 Weapons1 ArmorEst. 140 gp

Shop Inventory

(23)
Miscellaneous17

Dense, oven-warm loaf baked this morning — plain but filling.

Heal 2 HPRestores 2 HP when eaten as a short rest snack (flavor).

A small iron pot of vegetable and meat stew, enough for two hearty servings.

Heal 4 HPComforting — eating grants advantage on Wisdom (Survival) checks related to foraging for 1 hour (flavor, DM discretion).

Tallow candle that burns about 1 hour.

None.

Sturdy wooden torches soaked in pitch. Each burns for about 1 hour.

Can be used as improvised weapon ( fire in DM variants).

Simple wool bedroll with a canvas wrap. Keeps out damp ground.

Provides normal benefits of a bedroll (no special bonuses).

Leather waterskin, holds about 4 pints.

None.

Plain but sturdy clothing suitable for travel or market tasks.

AC +11None.

A common rope, useful for climbing, tying, and hauling.

Standard hempen rope properties.

A basic iron lock. Easy for a thief to test but sturdy enough for a cottage chest.

to pick with thieves' tools (suggestion).

A focused beam lantern that illuminates a narrow cone — Sera charges daily rental for heavy gear.

As per basic D&D 5e bullseye lantern (DM to adjudicate).

Small inkwell with a goose feather quill.

None.

A corked bottle of inexpensive red wine, good for warming spirits and cooking.

Grants advantage on Charisma (Persuasion) checks in tavern social situations once if shared (roleplay).

A sweeter, stronger brew from Sera's private cellar stock; occasionally sold to trusted customers.

Drinking grants temporary +1 to Charisma-based checks for 30 minutes (roleplay/DM discretion).

A small keg of well-aged wine from a nearby vineyard. Best for celebrations or gifts.

Opening at market can grant minor goodwill — NPCs more likely to assist (flavor).

Brushes, oils and cloths for maintaining weapons and simple armor.

Using kit grants advantage on checks to maintain a weapon or armor for the next outing (flavor).

Small bar of soap scented with rosemary and citrus. Popular with sailors.

None.

A folded parchment map showing the local roads, notable inns, and minor landmarks.

Grants +2 to navigation travel time estimates when used properly (DM adjudication).
Potions2

A small crystal vial containing a ruddy potion that heals minor wounds.

Heal 2 HPHeals HP when consumed (D&D 5e common potion approximated for low-level table).

A bitter-tasting vial that grants advantage on saving throws against poison for 1 hour.

Gives advantage on poison saves for 1 hour (as per DM adjudication).
Weapons3

A plain iron dagger — balanced enough for throwing or stabbing.

Can be thrown (range 20/60 ft).

A knotted wooden club. Cheap and reliable.

Light, can be used with one hand.

A straight staff of oak suitable for walking or defense.

Versatile.
Armor1

Worn leather armor patched in several places. Better than nothing for a new adventurer.

AC +11No disadvantage on Stealth checks if unmodified.
SE

Sera Thorp

HumanCommonerLvl 1

Shop Atmosphere

Sera Thorp hums old tavern ballads while she works and always offers a free cup of wine to anyone who trades a good story. She keeps a locked chest behind the counter that she claims holds 'family vinegar'; in truth it's her tip jar and the key is tied to a peg behind a painting of a grapevine. Sera is unusually strict about returns on vintage wines but will barter freshly baked goods or favors in lieu of coin for trusted regulars.
Visual sheet

Turn Thorp's Sundries & Cellar into a sheet

A high-res, share-ready sheet you can post or print.