The Gilded Phial

Est. 2025 Human Artificer (Alchemist)

The Gilded Phial

The shop smells like citrus, rosemary, and smoldering peat. A brass clockwork crow perches on a shelf and squawks the hour in a series of bubbling noises. Miner...

MI

Shopkeeper

Minerva Cobb, a Human Artificer (Alchemist) (Lvl 6)

Keeper's Species

Human

11 Potions4 MiscEst. 4.4k gp

Shop Inventory

(15)
Potions11

A small glass phial of red liquid, corked and sealed with wax. The most common restorative brew in adventuring circles.

Heal 7 HPHeals hit points when consumed (average 7). Common potion used to patch wounds between fights.

A slightly larger phial with a deeper crimson liquid. The scent of herbs and a hint of iron.

Heal 14 HPHeals hit points when consumed (average 14). A stronger restorative for tougher bruises and broken bones.

A heavy, lead-sealed phial whose liquid shimmers like molten ruby. Bottles of this quality are sold sparingly.

Heal 28 HPHeals hit points when consumed (average 28). Reserved for dire wounds and near-fatal injuries.

A tall phial of opalescent liquid that seems to pulse with light. Sold only to trusted customers or for a steep price.

Heal 45 HPHeals hit points when consumed (average 45). Extremely rare and prized by veterans of dangerous campaigns.

A clear vial filled with a pale yellow liquid. Smells faintly of vinegar and mint.

When consumed, grants protection against poison effects; it neutralizes one ingested poison or grants the drinker advantage on saving throws against poison for 1 hour.

A sticky amber draught that leaves a film on the lips. Brewers use powdered griffon tendon in many recipes.

Grants ability to climb vertical surfaces and move across certain slick surfaces as if they were normal terrain for 1 hour.

A vial with a pearlescent blue liquid. Tiny bubbles cling to the inside when shaken.

Allows the drinker to breathe underwater for up to 1 hour, making it useful for dives and shipboard rescues.

A dark, silvery fluid in a glass phial that seems to swallow light around it.

Grants invisibility for up to 1 hour or until the drinker attacks or casts a spell. Ideal for scouts and discreet thieves.

A clear phial filled with a pearly vapor. Common among town healers and novice adventurers.

Heal 3 HPA gentle mist that soothes bruises and reduces shock. Heals hit points when applied or drunk (average 3).

A translucent green liquid that clarifies when exposed to candlelight. Not a combat brew, but prized by scholars.

AC +1A distilled draught favored by apprentices before study. For 1 hour it sharpens focus on craft tasks related to alchemy and similar lore, granting advantage on related checks at the DM's discretion.

A chalky, effervescent tablet dissolved into a tiny phial. Common on ships and in mining towns.

A small, neutralizing compound for stomach acids and mild toxins. When consumed, it cancels one instance of ingested acid damage or reduces damage from a single acidic attack, at the DM's discretion.
Miscellaneous4

A blackened, cork-sealed flask that rumbles faintly when shaken. Sold with a warning and a small leather covering.

A sticky, volatile compound in a sealed flask. Thrown at a target, it splashes and continues to burn for a short time. Useful as an improvised incendiary.

A tin of embersolid salve, warm to the touch. The scent is like toasted herbs and iron.

An ointment that, when applied to a weapon, ignites the next successful hit, adding fire damage. The salve is consumed on the strike.

A delicate bottle that glows faintly in darkness. The liquid looks like captured moonlight.

A bottled, moonlit vapor that calms restless spirits and provides a faint ward against magical sleep effects for 8 hours.

A small leather-wrapped bundle of ten empty glass vials, each with a stopper. Useful for alchemists and rogues.

MI

Minerva Cobb

HumanArtificer (Alchemist)Lvl 6

Shop Atmosphere

The shop smells like citrus, rosemary, and smoldering peat. A brass clockwork crow perches on a shelf and squawks the hour in a series of bubbling noises. Minerva catalogs every purchase on a strip of parchment tied to each customer's wrist with blue thread, and insists customers name their first potion experiment. She offers a free inhalation of 'mood-mint' to anyone who frowns upon entering.
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