The Quiet Lantern

Est. 2026 Half-Elf Cleric

The Quiet Lantern

The shop always plays a low, humming lullaby. Mirelle rings a tiny brass bell backward to open the till; she tastes a sample of every potion she sells to 'ensur...

MI

Shopkeeper

Mirelle Softhand, a Half-Elf Cleric (Lvl 4)

Keeper's Species

Half-Elf

13 Misc3 PotionsEst. 289 gp

Shop Inventory

(16)
Miscellaneous13

A well-made leather backpack with extra interior pockets and a faint scent of lavender to soothe the wearer.

A simple but comfortable bedroll. Its inner lining is embroidered with calming glyphs.

Coiled hempen rope, faintly scented and treated to resist rot.

Small metal tinderbox embossed with a crescent moon. Produces sparks readily.

A bundle of 10 torches bound with a calming ribbon. Good for short trips or campwork.

A soft leather waterskin lightly perfumed with chamomile to soothe the thirst.

A sealed portion of dried bread, cured meat, and sugared fruit. Suitable for one day on the road.

A compact kit wrapped in soft cloth; Mirelle adds a pinch of calming herb to each set of bandages.

Stabilize a dying creature without a Wisdom (Medicine) check; expend one use per stabilize.

A sealed clay flask filled with volatile concoction; used to ignite or harry foes from a distance.

A rolled parchment sealed with wax and pressed with a calm lotus sigil. Common magic item used by novice spellcasters.

When read, the spell is cast if the reader's class can cast it; otherwise a check is required and the scroll is ruined on a failed check.

Empty glass bottles in assorted sizes. Mirelle rinses each bottle with chamomile water before sale.

A hand-sewn cloth pouch filled with calming herbs. Popular with travelers who need a restful night's sleep.

Once per short rest, inhaling the sachet grants advantage on one saving throw against being frightened or on one Wisdom (Insight) check. Single use; sachet must be recharged by resting in moonlight overnight or replaced.

Hand-rolled incense cone infused with crushed moonflower and softwood; recommended for tense negotiations or restful meditation.

When burned during social interaction, grants a +1 circumstance bonus to Charisma (Persuasion) checks for the next 10 minutes. Single use cone.
Potions3

A small glass vial of shimmering red liquid that tastes faintly of rose tea. Heals minor wounds and nerves.

Heal 7 HP

A glass vial of pale liquid; its label is stamped with a calming blue rune. Administered like a potion.

A cool, faintly glowing vial of blue water; tastes of mint and honey and leaves a warm calm in the chest.

Heal 4 HPAfter drinking, the imbiber has advantage on the next saving throw against fear within 1 hour. Single use.
MI

Mirelle Softhand

Half-ElfClericLvl 4

Shop Atmosphere

The shop always plays a low, humming lullaby. Mirelle rings a tiny brass bell backward to open the till; she tastes a sample of every potion she sells to 'ensure it soothes.'
Visual sheet

Turn The Quiet Lantern into a sheet

A high-res, share-ready sheet you can post or print.