The First Frost Provisioner - Airborne Trading Galley

Est. 2025 Human Artificer

The First Frost Provisioner - Airborne Trading Galley

The ship's hull ticks and sighs with escaping steam. Frost crystals cling to the windows and tinkle like glass when the wind shifts. The proprietor loves haggli...

CA

Shopkeeper

Captain Sera Kest, a Human Artificer (Lvl 5)

Keeper's Species

Human

3 Weapons2 Armor1 Potions14 MiscEst. 266 gp

Shop Inventory

(20)
Weapons3

A common steel dagger. Useful as a tool and a last-resort weapon.

A versatile one-handed blade suited to boarding actions and close work.

Reliable ranged weapon. Comes with a crude loading crank suited to shipboard use.

Armor2

Hard-wearing studded leather armor, lined with extra padding to resist icy wind.

AC +12

Simple round shield. Useful for blocking gusts of ice-laden debris as well as blows.

AC +2
Potions1

A small glass phial of red potion that warms in the hand and mends wounds.

Heal 7 HPHeals HP when consumed; common magic item in 5e play conventions; consumed on use.
Miscellaneous14

A stitched kit with salves and instruments used to stabilize the injured and tend to wounds.

Strong, slightly stiff rope useful for securing cargo or scaling icy faces.

Keeps fluids from freezing quickly and fits into a harness on an aviator's belt.

Sturdy pack with insulated interior chambers to keep perishables from freezing solid.

Dense, high-calorie ration bar of cured meats and compressed grains. Keeps indefinitely in cold.

Sparks readily even when damp; the interior is oiled to resist freezing.

Thieves' tools. The shop's version includes a tiny oil sachet to prevent freezing of hinges.

A Snowflake Stone: a consumable cold-charge used as a non-lethal deterrent or for short-term freezing effects.

When broken, emits a 5-foot burst of cold damage equal to to creatures in the square; armor made of cloth or thin leather may become brittle for 1 round (GM call).

A heavy, fur-lined parka that protects the wearer from extreme cold. Keeps wearer comfortable in blizzard conditions.

Insulated Aviator's Goggles: reduce glare and protect the eyes from wind and flying ice.

Once per short rest, the wearer can ignore disadvantage on ranged attack rolls caused by snow or driving sleet while wearing these.

A bottle of chilled ice wine popular with airship passengers. Can be sold or traded for information.

Vacuum-sealed frozen meat. Durable and filling; good for long expeditions.

Clockwork Handwarmer: a small, steam-driven brass device used by craftsmen and arctic navigators.

Atk Grants a bonus to Sleight of Hand checks when used to warm and steady hands for fine work; the device provides steady heat for 1 hour per fueling and can be refueled by the ship's crew.

Ice-Silk Scarf: a prized bit of cloth among airship pilots for preventing cold-related discomfort.

While worn, grants advantage on saving throws against extreme cold effects (nonmagical) once per long rest.
CA

Captain Sera Kest

HumanArtificerLvl 5

Shop Atmosphere

The ship's hull ticks and sighs with escaping steam. Frost crystals cling to the windows and tinkle like glass when the wind shifts. The proprietor loves haggling with odd trinkets instead of coin and will accept trade in preserved goods, rare maps, or a good story. They keep a ledger of favored customers who earn a 'first frost' discount after three purchases.
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