The Salted Tankard

Est. 2025 human commoner (former sailor)

The Salted Tankard

The Salted Tankard smells of brine and lemon peel. Marta keeps a battered brass bell over the register; ringing it three times brings her out of the kitchen sin...

MA

Shopkeeper

Marta Brine, a human commoner (former sailor) (Lvl 3)

Keeper's Species

human

13 Misc1 Potions1 WeaponsEst. 64 gp

Shop Inventory

(15)
Miscellaneous13

A frothy, slightly sweet amber ale brewed by Marta's cousin. Restorative to morale after a hard day, served in a chipped clay mug.

Small comfort: once per long rest, drinking a mug gives a +1 temporary morale bonus on one Charisma (Persuasion) check for the next hour if the DM permits (purely roleplay/boon).

A hearty stew of root vegetables, salted fish, and bay herbs. Keeps bellies full through a watch.

A spot in the common room on a pallet with a blanket and a curtained nook. Locks are not provided.

A fiery spirit made from kelp sugar and juniper. Strong, with a lingering salty aftertaste. Popular with sailors.

Can be used to help pass checks involving cold or bitter tastes; otherwise mundane.

A metal-framed lantern with a glass globe and hood; provides steady light for 6 hours on a full flask of oil.

Can be hooded to dim light; standard lantern rules apply.

Basic wool bedroll, damp-resistant. Comfortable enough for a night on deck or on the tavern floor.

Dried fish, hard biscuit, and preserved fruit. Keeps for weeks if stored dry.

A small, warming broth kept for injured sailors — helps stave off shock and cold.

Heal 1 HPRestores 1 HP when consumed and grants advantage on the next saving throw against cold if used within 10 minutes.

A bundle of three small jars of pickled fish — good for trading with dockworkers and picky patrons.

A basic wooden torch. Burns for about an hour, providing bright light in a 20-foot radius.

Can be used to ignite flammable objects.

A tiny carved wooden fish on a leather thong. Superstition says it keeps you from losing small items overboard.

Roleplay charm: minor comfort and a potential bonus to morale checks at the DM's discretion.

A handful of awls, waxed thread, spare leather patches and tarred rope for emergency repairs on sails, clothing, or small gear.

Allows a character proficient with artisan's tools to make quick repairs; grants advantage on a single Dexterity (Sleight of Hand) or Strength (Athletics) check vs. wear/tear when used.

Marta will hold a small item (like a letter, coin pouch, or trinket) in a locked chest behind the bar for one week.

Marta's reputation acts as security; she may refuse if the item is suspicious.
Potions1

A small vial of red liquid. Heals minor wounds when consumed (+ HP as per standard Potion of Healing).

Heal 6 HPHeals HP (presented to simplify for low-level play).
Weapons1

A short, well-oiled blade with a leather-wrapped pommel used for cutting rope and defense.

Thrown (range 20/60).
MA

Marta Brine

humancommoner (former sailor)Lvl 3

Shop Atmosphere

The Salted Tankard smells of brine and lemon peel. Marta keeps a battered brass bell over the register; ringing it three times brings her out of the kitchen singing an old sailor's shanty. She refuses gold coin from obvious nobles unless they wear boots that smell like the sea, and she'll barter one evening's stay for a true tale of a sea-bound monster (good stories earn a free mug). The tavern cat, Gull, is allowed on the tables and will occasionally 'test' strangers by pawing at their coin purses.
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