The Glass Menagerie — Potions & Philtres

Est. 2025 Human Artificer (Alchemist)

The Glass Menagerie — Potions & Philtres

The Glass Menagerie sits on a bustling side-street near the market; rows of sealed vials glitter under oil-lamps. Maris hums incessantly while she works, labeli...

MA

Shopkeeper

Maris Vellin, a Human Artificer (Alchemist) (Lvl 3)

Keeper's Species

Human

9 Potions4 MiscEst. 402 gp

Shop Inventory

(13)
Potions9

A small glass phial of rosy liquid. Restores vitality when drunk.

Heal 2 HPHeals HP (standard Potion of Healing effect presented for low-level play)

A deeper crimson elixir in a square bottle. Patches up worse wounds.

Heal 8 HPHeals HP (represented for campaign simplicity)

A silvery-green tonic that slicks muscles and nails with sticky grip for an hour.

Grants advantage on Strength (Athletics) checks made to climb and a climbing speed equal to walking speed for 1 hour.

A clear, slightly briny draught that lets the drinker breathe underwater.

Allows the drinker to breathe underwater for 1 hour.

Warm, orange fluid that coats the throat with a protective warmth.

Grants resistance to fire damage for 1 hour.

A reedy, green vial that warms the belly and clears the head.

Cures one disease affecting the drinker and cures the blinded, deafened, and poisoned conditions (adjudicate to party level).

A soft brown infusion scented faintly of hay and honey.

For 1 hour, you can cast Animal Friendship (as the spell) on an appropriate beast.

A lavender-tinted bottle that eases nerves and gently induces rest.

Drink before a short rest to grant the consumer the benefit of a full hour's rest toward fatigue effects — does not replace long rest. (DM must approve; intended for roleplay convenience.)

A compressed herb tablet that staunches bleeding and soothes nausea.

Heal 1 HPGrants HP when chewed and imposes advantage on the next short-term saving throw vs. sickness; intended as an inexpensive field remedy.
Miscellaneous4

Bitter, oily serum that helps prevent the worst of a poison's effects.

Gives advantage on saving throws against poison for 1 hour or halves duration/effect (DM adjudicates).

A small bottle of greenish liquid used to cleanse wounds. Not magical, but useful.

Provides a bonus to Medicine checks to stabilize or reduce infection risk; reduces risk of contracting diseases from minor wounds (DM discretion).

A glass bead that, when crushed, releases a billow of choking or concealing smoke for short use.

Creates a 10-foot-radius sphere of thick smoke that heavily obscures for 1 minute or until dispersed. Useful for escapes or distractions.

A small vial of purified lamp oil — burns cleaner and longer than common tallow.

Acts as 1 pint of lamp oil; burns with little smoke. Occasionally mixed into other brews as a stabilizer.
MA

Maris Vellin

HumanArtificer (Alchemist)Lvl 3

Shop Atmosphere

The Glass Menagerie sits on a bustling side-street near the market; rows of sealed vials glitter under oil-lamps. Maris hums incessantly while she works, labeling every bottle with a dab of colored wax and a tiny sigil. She will haggle in coin for trade-in vials (empty bottles have a small resale value) and will often include a free sample of a 'weekday tonic' — a nonmagical perk she claims improves mood. Very city-savvy: she recognizes many local guilds and gives modest discounts to registered city watch and licensed healers. Beware the bell above the door — if it rings three times quickly, Maris closes the shutters; she says it's for 'unpleasant customers.'
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