Venn's Sundries and Supply

Est. 2025 Human Commoner

Venn's Sundries and Supply

The shop smells faintly of cedar and lemon oil. Every second shelf has a small brass bell: if Marla calls it thrice she can recite the full price list from memo...

MA

Shopkeeper

Marla Venn, a Human Commoner (Lvl 3)

Keeper's Species

Human

3 Potions3 Weapons11 Misc1 ArmorEst. 253 gp

Shop Inventory

(18)
Potions3

A small glass vial filled with a warm red liquid. Standard common healing potion.

Heal 7 HPRestores hit points when consumed. Common magical consumable.

A vial of distilled reagents; bitter but effective against many poisons.

Drinking grants advantage on saving throws against poison for 1 hour.

A homemade mending salve sold by the shop's apothecary shelf; cheap but handy between fights.

Heal 4 HPHeals HP when applied. Can be used to stabilize a creature with a Medicine check.
Weapons3

A short, double-edged blade favored by scouts and city guards. Well-balanced and easy to conceal.

A short knife with a keen point. Good for utility and backup fighting.

A sturdy light crossbow with a simple iron stock. Comes with a basic string and maintenance kit.

Miscellaneous11

A quiver-ready pack of twenty arrows; good, serviceable fletching.

A plain but serviceable backpack, reinforced at stress points. Perfect for adventurers.

A roll of clean bandages and medicinal salves kept in waxed cloth.

As an action, expend one use to stabilize a creature at 0 HP without a Wisdom (Medicine) check.

A compact set of picks, files, and delicate tools kept in a velvet-lined roll.

A metal lantern with a sliding hood; bright light 30 feet, dim for an additional 30 feet.

A coarse but warm bedroll for two; packs down to a manageable bundle.

Dried meats, hardtack and fruit; keeps well on the road.

A coil of hemp rope, well-braided and dependable for climbing or hauling.

A hand torch to light dark corners or start a fire quickly.

A small metal tube that hisses and pours thick grey smoke when opened. Popular with smugglers and hunters.

When activated, creates heavily obscuring smoke in a 20-foot radius for 1 minute or until wind disperses it. Usable once.

A carved wooden charm sold by the shopkeeper 'for luck on the road'; works best when kept near a map or compass.

When activated, grants a bonus to Survival checks related to navigation or tracking for 1 hour (once per long rest).
Armor1

A well-stitched leather cuirass with reinforced seams. Comfortable and quiet.

AC +11
MA

Marla Venn

HumanCommonerLvl 3

Shop Atmosphere

The shop smells faintly of cedar and lemon oil. Every second shelf has a small brass bell: if Marla calls it thrice she can recite the full price list from memory. She gives a free cup of weak tea to anyone who tells a good travel story and staples a tiny hand-written note into the receipt if she likes the customer.
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