Varra's Vials & Victory

Est. 2025 Human Fighter (retired gladiator)

Varra's Vials & Victory

The shop looks like a cross between an apothecary and a fighter's locker room: racks of vials are hung from leather belts, drying herbs mingle with sweat-scente...

VA

Shopkeeper

Varra , a Human Fighter (retired gladiator) (Lvl 5)

Keeper's Species

Human

10 Potions3 MiscEst. 1.7k gp

Shop Inventory

(13)
Potions10

A squat glass vial with red-brown liquid. Heals wounds and staunches blood—staple of arena medics.

Heal 2 HPRestores hit points when consumed (standard Potion of Healing).

A heavier bottle sealed with wax. Favored by trainers for recovering fighters between bouts.

Heal 10 HPRestores hit points (standard Greater Healing approximation for low-level campaigns).

Brown, bitter draught that sharpens breath control and short-term endurance.

Grants advantage on Constitution (Athletics) checks for 1 hour (limited, non-magical elixir; DM adjudication recommended).

Silvery fluid that tingles when swallowed. Muscles feel rubbery and sure.

Grants climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A clear, bitter vial used to counter common venoms applied to poisoned blades.

Advantage on saving throws against poison for 1 hour; cures one round of ongoing poison effects (non-magical venoms favored).

Thick golden potion that leaves the arms feeling like bands of iron. A gladiator's favorite for single big matches.

Sets Strength score to 19 for 1 hour (flavored as a diluted Hill Giant Strength effect suitable for tier; DM may adjust).

Bright amber liquid that makes the heart gallop. Imbiber feels braver and sharper.

Grants 10 temporary hit points for 1 hour and the benefits of the bless effect ( on attack rolls and saving throws) once per turn.

Smoky vial that settles the tongue. Often used by beast-masters facing pyrotechnic beasts.

Grants resistance to fire damage for 1 hour.

Thin blue draught that quickens the pulse and reflexes.

Grants the effects of the haste spell for 1 minute (single-use, DM-managed; length suited to short gladiator rounds).

A heavy, crystal bottle containing a potent, restorative red serum. Reserved for severe injuries.

Heal 24 HPRestores hit points (standard Superior Healing).
Miscellaneous3

Topical salve in a tiny stopper bottle. Dulls pain and slows blood flow for minor wounds.

Applied to a wound: grants bonus on saves vs. pain effects and reduces bleeding role by for an hour.

Small glass vials with wax seals. Useful for carrying potion samples or poisons.

Thick syrup added to water to restore energy between fights. Tastes of spiced dates.

Restores hit points and grants advantage on next short-rest recovery roll (flavored benefit).
VA

Varra

HumanFighter (retired gladiator)Lvl 5

Shop Atmosphere

The shop looks like a cross between an apothecary and a fighter's locker room: racks of vials are hung from leather belts, drying herbs mingle with sweat-scented cloths, and a battered gladiator's helmet serves as the tip jar. Varra tattoos a tiny laurel on the shoulder of any regular customer and insists conversations be conducted in short, clipped phrases—'what's the fight, what's the need, and coin first.' She keeps a board listing recent arena results and will barter small discounts for battle tales or a convincing footlocker of trophies.
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