The Tempered Anvil

Est. 2025 Dwarf Fighter (Artisan)

The Tempered Anvil

Hadran insists on tapping each weapon twice on the anvil before sale; he measures haggles in 'pounds of iron' rather than coin (a long tradition). The shop smel...

HA

Shopkeeper

Hadran Ironbuckle, a Dwarf Fighter (Artisan) (Lvl 5)

Keeper's Species

Dwarf

11 Weapons2 Misc10 Armor3 Misc2 Potions1 Misc1 MiscEst. 2.5k gp

Shop Inventory

(30)
Weapons11

A well-balanced steel dagger, tempered and beveled. Good for throwing or close work.

Finesse, Light, Thrown (20/60 ft)

A common short sword used by scouts and city watch.

Finesse, Light

Versatile blade favored by knights and sellswords.

Versatile

Two-handed blade for delivering heavy blows.

Heavy, Two-Handed

A small throwing axe with a thickened poll for balance.

Light, Thrown (20/60 ft)

A stout hammer that delivers bone-crushing blows; good against armored foes.

Versatile

A solid single-bladed axe favored by many warriors.

Versatile

Hardened wooden staff, reinforced with iron caps.

Versatile

A lightweight bow for skirmishers and hunters.

Range 80/320 ft, Two-Handed

A powerful bow with long range — favored by rangers.

Range 150/600 ft, Heavy, Two-Handed

A sturdy crossbow that's easy to load and accurate.

Loading, Two-Handed, Range 80/320 ft
Miscellaneous2

Twenty iron-headed arrows, fletched with goose feathers.

Standard arrows; compatible with short/longbows

Twenty hardened bolts for crossbows.

Standard bolts; compatible with light/heavy crossbows
Armor10

Wooden shield with iron rim — a reliable defense in melee.

AC +2

Quilted cloth armor; cheap and soft but noisy.

AC +11Disadvantage on Stealth (bulky padding)

Hardened leather armor favored by scouts and rogues.

AC +11

Leather armor with metal studs for added protection.

AC +12

A shirt woven from small metal rings; flexible yet protective.

AC +13

Overlapping metal scales provide good defense at a cost to stealth.

AC +14Disadvantage on Stealth checks

Interlocked metal rings — heavy but very protective.

AC +16Requires Strength 13; Disadvantage on Stealth

Heavily dented half plate recovered from a veteran soldier — functional and cheaper.

AC +15Disadvantage on Stealth; some dents may provoke inspection

Studded leather reinforced at joints — pricier for better fit and durability.

AC +12Slightly more durable; Hadran offers free first-year re-sewing

Small round buckler good for shield bash and added parry in skirmishes.

AC +1Provides +1 AC when worn (DP to DM discretion on mechanics)
Miscellaneous3

Essential tools for smithing: hammers, tongs, files, and a small set of spare parts.

A coarse stone used to sharpen blades.

Tools and materials for repairing and customizing leather armor and straps.

Potions2

A small glass vial of red liquid. Restores vitality when consumed.

Heal 7 HPHeals HP when consumed

A bitter draught that helps resist poisons for a short while.

When consumed, grants advantage on saving throws against poison for 1 hour
Miscellaneous1

A finely crafted longsword with a faint rune in the fuller; grants a small magical edge.

Atk +1 to attack and damage rolls
Miscellaneous1

A polished brass-and-steel shield that hums faintly when struck by magic.

AC +3+1 to AC when wielded (i.e., shield becomes +3 total)
HA

Hadran Ironbuckle

DwarfFighter (Artisan)Lvl 5

Shop Atmosphere

Hadran insists on tapping each weapon twice on the anvil before sale; he measures haggles in 'pounds of iron' rather than coin (a long tradition). The shop smells of oil, hot metal, and rosemary (Hadran burns it when forging). A grizzled war hound named Soot snoozes by the forge and will only accept treats from regular customers. Hadran offers free minor repairs to items bought in his shop and will barter custom fittings (for an extra 5–20% of listed price).
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