Ironvein Smithy
Est. 2025 • Mountain Dwarf Artificer
Ironvein Smithy
The forge sings: the owner hums old clan hammer-songs while working and knocks exactly three times on finished pieces. He will only accept trade for furs if the...
Shopkeeper
Borin Ironvein, a Mountain Dwarf Artificer (Lvl 4)
Keeper's Species
Mountain Dwarf
Shop Inventory
(25)A sturdy one-handed hammer favored by dwarf warriors. Balanced, reliable, well balanced for throwing in a pinch though not meant for it.
Handcrafted battleaxe. Good weight for cleaving and throwing practice.
Light throwing axe, often used both as tool and weapon.
Reliable longsword forged in local style. Clean edge and engraved hilt.
Shortsword with a hammered pommel to improve balance.
Stout dagger with a spine-thick blade for utility and combat.
Greatsword forged from layered steel. Heavy and powerful.
Dwarven Throwing Pick. Nonmagical but well made, favored by miners who fight and work with the same tool.
War-quality hand-and-a-half sword; balanced for soldiers and guards.
Light crossbow. Compact, good for cave tunnels and narrow passages.
Keep of three runed throwing picks suitable for explorers and miners on the road.
Arrows, fletched and balanced for hunting and skirmish range.
Smith's tools. Proficiency allows you to add proficiency bonus to related checks.
Iron pot and scraper. Useful for cooking or basic metal work at camp.
Whetstone for sharpening blades and maintaining tools.
Reinforced rope for caving, rigging, and hauling ore.
Pack of reinforced rivets and small repair materials.
Tempering Salve. A smith's blend that hardens an edge for one strike.
Smith's Handy Tongs. Aid for delicate forging and handling hot iron.
Armor Patch Kit. Keeps a warrior on their feet until a full smithing job can be done.
Full chain mail plated in chain links forged tight. Standard military armor in the holds.
Studded leather armor. Good for scouts and rangers who still want protection.
Common leather armor for teamsters and apprentices.
Sturdy wooden shield; improves bearer survivability in tight tunnels.
Red glass vial with a sloshing crimson liquid. Restores a modest amount of health.
Borin Ironvein
Shop Atmosphere
“The forge sings: the owner hums old clan hammer-songs while working and knocks exactly three times on finished pieces. He will only accept trade for furs if the craftsman can tell a good story about where the fur was taken.”
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