Ironvein Smithy

Est. 2025 Mountain Dwarf Artificer

Ironvein Smithy

The forge sings: the owner hums old clan hammer-songs while working and knocks exactly three times on finished pieces. He will only accept trade for furs if the...

BO

Shopkeeper

Borin Ironvein, a Mountain Dwarf Artificer (Lvl 4)

Keeper's Species

Mountain Dwarf

11 Weapons9 Misc4 Armor1 PotionsEst. 480 gp

Shop Inventory

(25)
Weapons11

A sturdy one-handed hammer favored by dwarf warriors. Balanced, reliable, well balanced for throwing in a pinch though not meant for it.

Handcrafted battleaxe. Good weight for cleaving and throwing practice.

Light throwing axe, often used both as tool and weapon.

Reliable longsword forged in local style. Clean edge and engraved hilt.

Shortsword with a hammered pommel to improve balance.

Stout dagger with a spine-thick blade for utility and combat.

Greatsword forged from layered steel. Heavy and powerful.

Dwarven Throwing Pick. Nonmagical but well made, favored by miners who fight and work with the same tool.

War-quality hand-and-a-half sword; balanced for soldiers and guards.

Light crossbow. Compact, good for cave tunnels and narrow passages.

Keep of three runed throwing picks suitable for explorers and miners on the road.

Miscellaneous9

Arrows, fletched and balanced for hunting and skirmish range.

Smith's tools. Proficiency allows you to add proficiency bonus to related checks.

Iron pot and scraper. Useful for cooking or basic metal work at camp.

Whetstone for sharpening blades and maintaining tools.

Reinforced rope for caving, rigging, and hauling ore.

Pack of reinforced rivets and small repair materials.

Tempering Salve. A smith's blend that hardens an edge for one strike.

Apply to a weapon to gain +1 damage on next successful hit within 1 hour. Single use.

Smith's Handy Tongs. Aid for delicate forging and handling hot iron.

Grants advantage on one Strength (Athletics) check or one Smith's Tools check per day when used by the owner.

Armor Patch Kit. Keeps a warrior on their feet until a full smithing job can be done.

Can provide a temporary +1 to AC for 24 hours when used to jury-rig armor (single use).
Armor4

Full chain mail plated in chain links forged tight. Standard military armor in the holds.

AC +16

Studded leather armor. Good for scouts and rangers who still want protection.

AC +12

Common leather armor for teamsters and apprentices.

AC +11

Sturdy wooden shield; improves bearer survivability in tight tunnels.

AC +2
Potions1

Red glass vial with a sloshing crimson liquid. Restores a modest amount of health.

Heal 7 HPCommon magic consumable
BO

Borin Ironvein

Mountain DwarfArtificerLvl 4

Shop Atmosphere

The forge sings: the owner hums old clan hammer-songs while working and knocks exactly three times on finished pieces. He will only accept trade for furs if the craftsman can tell a good story about where the fur was taken.
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