Nocturne Neon & Opal
Est. 2025 • Half-Elf Artificer
Nocturne Neon & Opal
Only opens after sunset and stays open until the eastern pier goes quiet. All glass and metal in the shop is lit by bright, saturated neon strips—magenta, elect...
Shopkeeper
Maris Nocturne, a Half-Elf Artificer (Lvl 12)
Keeper's Species
Half-Elf
Shop Inventory
(16)A heavy black band with veins of electric blue; the inner rim hums faintly under neon light.
A teardrop opal set in smoked silver that glows in shifting neon hues.
A deep-red gem that seems to pulse in time with the tides; mounted in a brass compass frame.
A brass loupe with tiny working gears and a crystal lens that steadies and sharpens whatever you examine.
A palm-sized crystal that splinters light into ribbons of color; its core hums softly.
A locket containing a chipped shard of a sea-sung compass; the needle drifts toward safe harbors.
A small garnet that drinks in light; its edges glimmer like a mouth about to speak.
A chunky green-streaked gem meant to be set into a ship's anchor, hullwork, or helm.
A gritty, neon-tinted paste for restoring luster to metals and gems.
Fine, corrosion-resistant wire used for settings, chain repairs, and delicate work.
Ten polished beads made from sea glass, dyed and set for necklaces.
A small pouch of matched tiny pearls—good for inlay, trade, or a careful cufflink.
A pair of stud earrings that unfold into thin glasslike blades edged in neon filaments.
A signet ring whose crest flips into a thin, razorlike blade of refracted light.
A small glass ampoule of viscous, glowing salve that mends flesh with a warmth like sunlight through polluted air.
A decorative brooch that anchors a lightweight cloak threaded with luminescent fibers.
Maris Nocturne
Shop Atmosphere
“Only opens after sunset and stays open until the eastern pier goes quiet. All glass and metal in the shop is lit by bright, saturated neon strips—magenta, electric teal, and sickly amber—that give the jewelry an otherworldly sheen. Maris plays synth-laced sea shanties on a loop and will assess goods for free the first time a customer visits, provided they buy nothing (or leave a small tip). Bargains are often paid in coin, rare shells, or favors; Maris refuses to sell certain items to city militia or anyone who insists on daylight-only business. The shop has a small backroom safe where particularly valuable or volatile pieces are shown only to trusted customers after a quiet handshake and a whispered password.”
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