Ironhand Forge and Armory

Est. 2026 Dwarf Fighter

Ironhand Forge and Armory

The forge sits at the back of a narrow alley and throws warm, orange light into the street when the bellows are going. Metal sings here: anvil strikes follow th...

HR

Shopkeeper

Hrogar Ironhand, a Dwarf Fighter (Lvl 3)

Keeper's Species

Dwarf

7 Weapons8 Misc4 Armor1 PotionsEst. 337 gp

Shop Inventory

(20)
Weapons7

A balanced steel dagger, useful for stealth, utility, or a backup weapon.

A short, well-forged blade favored by scouts and rogues.

A sturdy longsword with a leather-wrapped grip and balanced blade.

A handy throwing and melee axe, hammered and tempered for durability.

A quarterstaff that doubles as a walking stick and a dependable club.

A laminated shortbow, serviceable for hunters and new rangers.

A finely polished short sword whose scabbard holds a hand-polished mirror finish. The blade can glow briefly to aid work or travel.

Once per day can cast light (as the light cantrip) from the blade for 1 minute.
Miscellaneous8

Arrows for use with bows; inexpensive and adequate for most purposes.

A complete set of smith's tools in a heavy leather roll, the core of any blacksmith's trade.

Required to craft, repair, or alter metal items; grants proficiency if used by a proficient character.

A small whetstone for keeping edges keen and reducing wear.

A heavy blacksmith's hammer, balanced for strikes on an anvil but serviceable in a pinch.

A compact horseshoeing kit for traveling parties who need to keep mounts sound.

A flask of purified smelting oil, prized by smiths for producing steady, hot flames.

When used on a forge, the furnace runs hotter and cleaner for a day; reduces time needed for mundane forging by one working period at the smith's discretion.

A Forgebrand Hammer, slightly enchanted and kept bright by the shop. Favored by craftsmen for its balance and temper.

Grants a bonus to checks made with Smith's Tools (once per day). Not a combat bonus.

Flux of True Weld, a concentrated compound every smith hopes to have on hand for delicate joins.

Single use. When applied, allows the user to treat one Smith's Tools ability check as automatic success for the purpose of joining or repairing metal (DM adjudicates).
Armor4

A supple leather cuirass, stitched and riveted for extra life.

AC +11

Studded leather reinforced with small steel plates for extra protection.

AC +12

A round, tempered steel shield with the smith's maker mark.

AC +2

A suit of well-riveted chain mail, good for militia and frontline fighters.

AC +16
Potions1

A small glass vial filled with a sweet, reddish liquid favored by healers.

Heal 7 HPHeals HP on use.
HR

Hrogar Ironhand

DwarfFighterLvl 3

Shop Atmosphere

The forge sits at the back of a narrow alley and throws warm, orange light into the street when the bellows are going. Metal sings here: anvil strikes follow the rhythm of the proprietor's humming. The shop keeps a small board of 'wanted' repairs and a shelf of odd trinkets reclaimed from clients' pieces. The owner accepts coin, trade, or a favor to be collected later. On full moons the bellows are tied with a blue strip of cloth, a superstitious habit that appears to calm the forge's temper.
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