'Wich Craft

Est. 2025 Human Artificer (Alchemist Apprentice)

'Wich Craft

Mira hums an off-key tavern tune while she works and insists every purchase—food or potion—comes with a gratis napkin folded into a tiny bird. She keeps a chalk...

MI

Shopkeeper

Mira Tamsin, a Human Artificer (Alchemist Apprentice) (Lvl 3)

Keeper's Species

Human

5 Misc8 PotionsEst. 559 gp

Shop Inventory

(13)
Miscellaneous5

Thick slices of roasted boar, melted herb-cheese, crisp greens and mustard on a crusty roll. Satisfies hunger and steadies nerves.

Eat as an action to remove one level of exhaustion (food-related; DM adjudication), gives advantage on one Insight check if consumed before social encounters within 1 hour (Mira's recipe).

A calming hot tea with a faint fey tang. Helps steady hands and settle upset stomachs.

Consume to gain bonus on Wisdom (Perception) or Dexterity (Stealth) checks for 10 minutes (simple comfort effect).

Clear water in a glass bottle. Good for drinking or mixing potions.

A tiny tin of spice that Mira claims 'improves sandwiches and morale.' Highly aromatic.

When added to food, grants advantage on one Charisma (Persuasion) check involving a meal within 1 hour (social flavor).

Mira's own brined cucumbers—great as a side or a barter item.

Potions8

A warm red potion that glows faintly and closes wounds when imbibed.

Heal 6 HPHeals HP when consumed (standard D&D 5e potion).

A small vial containing a bead of rosy liquid. For quick nicks and bruises.

Heal 3 HPHeals HP when consumed. Mira brews these for low-level adventurers and commoners.

A deep crimson draught for serious wounds.

Heal 14 HPHeals HP when consumed.

A glass vial with a sour-green liquid that grants temporary protection against common poisons.

Grants advantage on saving throws against poison for 1 hour or neutralizes one dose of ingested poison per the Antitoxin effect.

A syrupy bottle that smells faintly of cedar and leather. Drink and your limbs feel lighter.

Gain climbing speed equal to walking speed and advantage on Strength (Athletics) checks involving climbing for 1 hour.

A fizzy amber vial Mira mixed up from coffee beans and restorative herbs. A favorite among low-level fighters.

When consumed, grants temporary hit points and removes the 'frightened' condition for 1 minute.

A flat blue vial sold for short-term needs; Mira rents this in town for river trips. Single use.

Allows up to five creatures to breathe underwater for 1 hour if diluted and shared (Mira's dilution reduces duration and increases price).

A bitter, smoky vial that helps steady an addict's cravings and soothes withdrawal symptoms.

When consumed, suppresses harmful compulsive urges for 8 hours (roleplay tool; removes certain roleplay-driven disadvantages).
MI

Mira Tamsin

HumanArtificer (Alchemist Apprentice)Lvl 3

Shop Atmosphere

Mira hums an off-key tavern tune while she works and insists every purchase—food or potion—comes with a gratis napkin folded into a tiny bird. She keeps a chalkboard ledger behind the counter with a list of 'frequent customers' (names, tastes, and one oddity each) and will occasionally slip a friend a 'mystery sample' (a tiny free vial) when they look down on their luck. Mira refuses to sell potions that could be used instantly for lethal effect (DM adjudication) and will barter sandwiches for info or favors.
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