The Gloom & Gasket

Est. 2025 Human Roguish Artificer

The Gloom & Gasket

The shop sits under a constant, thin pall of smoke and oil; Marta never sells on credit to strangers and insists on checking pockets for marks before finalizing...

MA

Shopkeeper

Marta Blackwell, a Human Roguish Artificer (Lvl 6)

Keeper's Species

Human

3 Weapons1 Armor14 Misc2 PotionsEst. 461 gp

Shop Inventory

(20)
Weapons3

Well-used, balanced blade with a nicked pommel — serviceable for utility or last-resort defense.

A shortblade favored by city watch and smugglers — nimble and reliable.

Chipped but sharp; handy for chopping as well as combat.

Armor1

Padded leather lined with metal studs; used but mended multiple times.

AC +12
Miscellaneous14

Thick, dark wool cloak with a hood — water-resistant and good for hiding silhouettes.

Gives advantage on stealth checks in dim light once per short rest (GM adjudicates if used).

Harness, pitons, rope, and leather gloves — useful for scaling stone and timber.

Sturdy iron-frame hooded lantern; Marta keeps one lit in the shop's backroom.

Simple first aid: bandages, antiseptic salve (alchemical), splints and a poultice.

Heal 1 HPProvides HP when used with an action (represents basic care; not a potion).

Small iron canister that shrouds a 10-foot radius in thick smoke when broken.

Creates heavy obscurement for 1 minute or until dispersed by wind; audible hiss on ignition.

Iron bar with a flattened forked end; essential for prying crates and doors.

Grants advantage on checks to pry open doors/containers (GM call).

A slim case containing assorted picks, tension tools, and a finger-sized file.

Grants +2 to Dexterity checks to pick a simple lock if used by a skilled hand (tool proficiency required).

Dried meats, stale biscuits, and a small jar of pickled roots — gritty but filling.

Flint, steel and char cloth in a leather pouch for starting fires.

A smooth stone for sharpening blades; keeps an edge longer than common stones.

A properly sharpened weapon gains +1 to attack rolls for the next encounter (roleplay/GM call).

Blank parchment with a wax and seal; used by smugglers and lovers alike.

Seal shows tampering if broken — not magical, but a useful craft.

Thick candles that burn with a slow, grey flame; used in clandestine rites and to avoid bright light.

Burn 4 hours; faintly suppresses light within 5 feet (reduces brightness by one step).

A coin stamped with an old symbol said to bring small luck to its bearer.

Once per long rest the holder may re-roll a failed ability check (must accept second result).

A hand-drawn map of back-alleys, safehouses and a few hidden stashes around the city.

Provides advantage on checks to navigate the city's underbelly once per day (GM adjudicates).
Potions2

A small vial of red-tinged liquid; warms to the touch.

Heal 2 HPHeals HP when consumed (standard D&D 5e Potion of Healing rated for lower-tier economy).

A bitter, glassy vial that counters certain common poisons. Rare and carefully kept.

Neutralizes effects of non-magical poison as a lesser Restoration (GM discretion).
MA

Marta Blackwell

HumanRoguish ArtificerLvl 6

Shop Atmosphere

The shop sits under a constant, thin pall of smoke and oil; Marta never sells on credit to strangers and insists on checking pockets for marks before finalizing trades. She hums an off-key lullaby that unsettles children and calms stray dogs; behind the counter is a locked drawer she will 'never' open.
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