Thistledown's Waystation & Apothecary

Est. 2025 Half-elf Ranger

Thistledown's Waystation & Apothecary

Mirella is an experienced wandering trader who sets up shop in a weathered wagon and a lean-to of woven bracken when visiting settlements. She hums old forest t...

MI

Shopkeeper

Mirella Thistledown, a Half-elf Ranger (Lvl 5)

Keeper's Species

Half-elf

4 Potions2 Misc2 Misc3 Misc6 Misc1 Armor3 WeaponsEst. 1.6k gp

Shop Inventory

(21)
Potions4

A sweet-smelling vial of rosy liquid that glows faintly. Restores a modest amount of health when drunk.

Heal 2 HPHeals HP (standard Potion of Healing)

A thick green salve pressed from mountain herbs. Heals deeper wounds; only one application per use.

Heal 8 HPHeals HP (crafted herbal equivalent of a greater healing item)

A bitter-smelling liquid that neutralizes toxins in the bloodstream.

Advantage on saving throw against poison for 1 minute (mirrors standard Antitoxin effect)

A jar filled with the scent of wet earth and clover. Tempts beasts to see you as friendly.

Functions as Animal Friendship spell for 24 hours on use (as per standard potion of this type)
Miscellaneous2

Pouches, mortars, presses, and labeled jars — everything needed to identify and prepare basic remedies.

Grants proficiency advantage for creating basic healing salves and identifying herbs when used correctly

A small kit containing wire, bone hooks, and resin to fashion snares and simple traps from natural materials.

Grants advantage on Survival checks to set snares or traps in vegetation if used for 10 minutes
Miscellaneous2

A slim, practical book with sketches of common edible and medicinal plants of the region.

Provides a bonus to Nature checks to identify common local flora if studied for 1 hour

A hefty volume with recipes, warnings, and rare herbal lore gathered by wandering apothecaries.

Can grant advantage on one Medicine check per day when referenced
Miscellaneous3

A scrap of vellum inked with curling vines. Casts entangle once when read aloud.

Casts the Entangle spell (save DC determined by user or scroll setting). Single use.

A neat scroll with a dew-patterned watermark. Heals a touched ally when invoked.

Heal 1 HPCasts Cure Wounds at 1st level (heals + spellcasting modifier; if used from a scroll, DM replaces modifier appropriately)

A soft leaf-pattered scroll that hums when handled. Lets the user speak with beasts for a short time.

Casts Speak with Animals (2nd-level scroll flavored for nature); single use
Miscellaneous6

A hard, mottled seed wrapped in bark-paper. When planted and tended for one minute, it bursts forth into a thick copse of brambles and vines.

Once planted, casts effect similar to Plant Growth in a 20-foot radius (creates difficult terrain or conceals), or creates a 10-foot tall thicket that persists for 1 hour. Single use.

Small bundles of resin and dried moss that catch spark easily, useful for starting a fire in damp conditions.

Burns readily even when wet; can be used as an easy tinder for torches or signals

A leather quiver of mixed arrows scrounged from trade; serviceable but not finely made.

Standard arrows; Mirella sells finer fletched arrows for 5 gp per dozen

A faintly luminescent powder from a moonlit flower, useful in potions and certain rituals.

Component for herbal potions, certain scrolls, and light-based rituals; may grant +1 to DC of a concocted potion if used by a skilled herbalist

A braided ring of thorned vine that pricks less and grips more. Petite but sturdy.

AC +1When worn, wearer gains +1 to AC while in natural terrain and can cast Thorn Whip once per short rest (as a cantrip-level effect dealing )

Clear, crisp water from a highland spring. Refreshing and sometimes used in potion-making.

May be used as base in certain potions; otherwise mundane
Armor1

A cloak of stitched leaves and spider-silk. It whispers with the breeze and blends with underbrush.

AC +1Once per short rest, grants advantage on Stealth checks in natural terrain for up to 1 hour. Provides +1 stealth-like defense (treated as +1 to AC when stationary in natural cover).
Weapons3

A slender staff with vines frozen in translucent wood. Humble in appearance but resonant with wild magic.

Atk Grants +1 to attack rolls when used as a quarterstaff. Once per long rest, can cast Barkskin on the wielder (duration 1 hour).

A well-balanced spear with a sharpened iron head and a haft wrapped in leather.

Thrown (range 20/60)

A sturdy leather sling and a pouch of smooth stones.

Simple ranged weapon, quiet and light
MI

Mirella Thistledown

Half-elfRangerLvl 5

Shop Atmosphere

Mirella is an experienced wandering trader who sets up shop in a weathered wagon and a lean-to of woven bracken when visiting settlements. She hums old forest tunes while packaging goods and will trade items for rare seeds, feathers, or the promise of a sunset tale. She refuses to sell anything that would harm a local grove and offers a free 'pathing charm' (small knotted twig) to any party that pledges to plant something on their travels. She speaks to animals briefly each dawn and often leaves a shelf of unsold books for locals to borrow.
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