Malren's Roadside Crucible

Est. 2025 Half-elf Artificer (Alchemist)

Malren's Roadside Crucible

The merchant refuses to sell to anyone who openly checks his wares before negotiating. He insists on measuring coins with a small brass scale and will offer a '...

VA

Shopkeeper

Varis "Quickglass" Malren, a Half-elf Artificer (Alchemist) (Lvl 4)

Keeper's Species

Half-elf

4 Potions10 MiscEst. 426 gp

Shop Inventory

(14)
Potions4

A small corked vial of deep red liquid that glimmers when shaken. A staple for battered travelers.

Heal 7 HPCommon magic potion; shimmering red liquid

A slightly larger vial of richer red fluid. A good haul to get a downed ally back on their feet.

Heal 14 HPUncommon magic potion; red liquid with a warmer glow

A clear phial of pale amber liquid. Smells of bitter herbs and mineral salts.

Alchemical antidote; single dose

A dark, bitter elixir sold to long-roaders. It tastes of iron and wintergreen and comes in a small pewter flask.

Not a cure for magically imposed exhaustion
Miscellaneous10

A fat glass flask wrapped in oiled cloth. Breaks with a hiss of flame when it hits.

Sticky, adhesive incendiary fluid; consumable

A narrow-necked vial full of greenish bubbling fluid. Hisses faintly when uncorked.

Highly corrosive liquid; can damage gear and armor over time at DM discretion

A cheap, greasy flask of oil. Useful for lamps, traps, and desperate tactics.

Cheap fuel and simple improvised incendiary

A battered leather satchel of delicate glassware and curious powders. Smells faintly of vinegar and ozone.

Tool kit; proficiency allows crafting of acid, alchemist's fire, antitoxin, soap, perfume, and similar items

An empty glass bottle with a cork. The merchant keeps a few extras for packaging illicit goods.

Fragile; inexpensive container

A delicate perfume in a tiny crystal phial. The merchant insists it masks the smell of travel.

Cosmetic; may grant minor situational advantage at DM discretion

A hard puck of brown soap stamped with a maker's mark. Clean hands keep reagents pure.

Common, negligible mechanical benefit

A cloth roll containing six tiny corked phials, each clean and unused.

Useful for carrying small amounts of reagents or potions

Soot-dark pellet wrapped in paper. Toss it and everything between you and the highway watch gets lost in smoke.

When the pellet breaks it creates a 10-foot radius cloud of thick smoke that lasts rounds. Creatures in the cloud are subject to heavy obscurement. Wind can disperse the cloud early. Constitution save to resist coughing effects at DM's discretion.

A thumb-sized brass chip that, when struck and exposed to air, smolders with a steady orange glow.

Convenient single-use light source favored by travelers
VA

Varis "Quickglass" Malren

Half-elfArtificer (Alchemist)Lvl 4

Shop Atmosphere

The merchant refuses to sell to anyone who openly checks his wares before negotiating. He insists on measuring coins with a small brass scale and will offer a 'friend's discount' to those who answer a single offbeat riddle. He keeps a carved wooden box of 'special orders' under his cloak that rattles with lots of displaced glass. If you leave a potion in his stall overnight, it might be altered slightly by morning.
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